Forsaken Studios
7 members DeveloperForsaken Studios is a company based in Texas, USA, working with volunteers around the globe. Forsaken Studios is currently working on a new low-fantasy...
Parallax Software was a video game developer best known for creating the Descent series of computer games. Parallax Software was started in 1993 by Matt Toschlog and Mike Kulas. After the release of Descent II in 1997, the company was split to form Volition, Inc. (Mike Kulas) in Champaign, Illinois, and Outrage Entertainment (Matt Toschlog) in Ann Arbor, Michigan. Both companies were later bought by the publisher THQ. In July 2003, Outrage was shut down, but Volition Inc. continues to develop video games.
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Forsaken Studios is a company based in Texas, USA, working with volunteers around the globe. Forsaken Studios is currently working on a new low-fantasy...
Uber Entertainment Inc. is a small, privately held video game development studio located near Seattle, WA. Founded in March 2008 by a team of veteran...
We create games to make the world a better place! 🌱 We are an Indie Game Studio based in Cologne, Germany. WIP: Squirrel & Bear: Rascal’s Escape...
Games made with crystal design in mind, that's FiolaSoft Studio. Developers of MATCHO and BLACKHOLE.
Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing talented people in Montreal (Quebec) and Santiago (Chile...
Supergiant Games is a small developer with big ambitions: to make games that spark your imagination like the games you played as a kid, and let you share...
Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality from your...
We are developing turn based strategic online game, The Troubleshooter.
Strategy Mill has been an innovative designer and developer of PC-based strategy games. We love gaming and focus on creating well-designed, highly enjoyable...
S-Game, is a leading independent developer in Beijing. The studio is composed of a dedicated team of artists, designers, and programmers creating compelling...
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...
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