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The development team for the Open Source game engine recreation project OpenRA.

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Release 20230225

Release 20230225

OpenRA 3 comments

The latest installment of the open-source project recreating classic Westwood Studios RTS games, including initial support for the Remastered Collection...

Playtest 20221203

Playtest 20221203

OpenRA 1 comment

Welcome back, Commanders! After more than a year and a half the OpenRA team proudly presents Playtest 20221203. It is finally here!

Players Choice - Indie of the Year 2019

Players Choice - Indie of the Year 2019

Feature 9 comments

It’s now time to announce the winners of the 2019 Indie of the Year awards – as chosen by you!

Release 20191117

Release 20191117

OpenRA 11 comments

At long last, OpenRA’s second 2019 release is finally out!

Upcoming features for the summer release

Upcoming features for the summer release

OpenRA 15 comments

It has been quite a while since our last release, but not to worry, we are still going - mostly rewriting tons of code not visible to the outside eye...

This Week In Mods: March 24 2019

This Week In Mods: March 24 2019

Feature

The biggest mod stories for the week of March 24 2019.

Release 20180923

Release 20180923

OpenRA 16 comments

With two months of successful playtesting behind us, we are pleased to finally announce Release 20180923. The new release brings players up to date with...

Playtest 20151031

Playtest 20151031

OpenRA 14 comments

Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.

Playtest 20140927

Playtest 20140927

OpenRA 9 comments

The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!

Playtest 20140405

Playtest 20140405

OpenRA 5 comments

With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...

OpenRA Showcase Trailer

OpenRA Showcase Trailer

OpenRA 16 comments

Community member SoScared has put together a great trailer video for OpenRA!

Playtest 20131211

Playtest 20131211

OpenRA

Improved shroud rendering and more bug fixes for a stable release coming soon.

Quarter 03 Year in Review 2013

Quarter 03 Year in Review 2013

OpenRA Classic 3 comments

ModDB's Year in Review Quarter 03 July through September 2013.

Playtest 20131209

Playtest 20131209

OpenRA

Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!

Playtest 20131130

Playtest 20131130

OpenRA 4 comments

The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.

Playtest 20131110

Playtest 20131110

OpenRA 6 comments

Comes with several stability improvements and the soviet MAD tank!

Playtest 20131019-5

Playtest 20131019-5

OpenRA 5 comments

Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.

Release 20130915

Release 20130915

OpenRA 21 comments

Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.

Playtest 20130902

Playtest 20130902

OpenRA 10 comments

This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...

Playtest 20130830

Playtest 20130830

OpenRA 2 comments

Small maintenance update to prepare a stable release sometime in the near future.

Playtest 20130823

Playtest 20130823

OpenRA 6 comments

Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.

Playtest 20130818

Playtest 20130818

OpenRA 9 comments

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Playtest 20130812

Playtest 20130812

OpenRA 3 comments

Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...

Playtest 20130804

Playtest 20130804

OpenRA 14 comments

More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.

Playtest 20130713

Playtest 20130713

OpenRA 4 comments

Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.

Playtest 20130629

Playtest 20130629

OpenRA 17 comments

Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...

Release 20130514

Release 20130514

OpenRA 51 comments

Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...

Playtest 20130510

Playtest 20130510

OpenRA 12 comments

While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...

Playtest 20130504

Playtest 20130504

OpenRA 4 comments

Fewer bugs and crashes as well as a new main menu that gives a better view onto the new shellmap action.

Playtest 20130427

Playtest 20130427

OpenRA 1 comment

More polishing and bug-fixes towards the next stable release.