NutShell games is a small (2 Man) dev team (It's not really a team) based in North West England.
We have been quiet for a while but we have been perfecting our terrain. It is generated when the game starts giving players a unique game every time...
brand new terrain
We are making progress with the terrain generation script. Read the full article for a preview and more info about the game!
terrain generation
This week has been a slow week as far as progression is concerned as we have both been busy with other things. However we are now fresh and ready to progress...
healing our wounds
This time I have decided to go for a new engine. Along with this I will also be making regular releases of PurpleRune for Windows, Mac, and Android devices...
purplerune alpha 1 release
After a short break while I re-entered the realms of hell (school), I am now working on PurpleRune again and development is going very well...
dev log 7 - 29/04/12
The first of the weekly project logs. Welcome to the first project log from Nutshell Games. These weekly posts will be an overview of the project, progress...
project log no1
Since the last dev log, i've really made some progress with the chunk system and development is really going very well...
dev log 6 - 09/04/12
This week I've been working on everything and development is moving pretty fast, albeit a small fraction of what I hope will be in the Alpha...
dev log 5 - 02/04/12
This week i've started work on outdoor environments, and been playing around with the lighting system, as well as added walls back into the game.
dev log 4 - 26/03/2012
The Week Three dev log is here, admittedly it's 9 days late but not to worry, PurpleRune is coming along rather well. New this week is the survival stats...
purplerune - week three dev log - better late than never
Hey Everybody, i'm back with the difficult second album. Kinda not really. This week i've been working on the pathfinding and last wednesday i released...
purplerune - week two dev log - pathfinding demo
Now, yes i know this isn't week one of development, but it's the first of the new regular update format for my game. So basically i'll be telling you...
purplerune - week one dev log
This is an update post about our game PurpleRune. We have made changes to our GUI, game colour scheme, game font as well as setting the month when the...
purplerunes update
We are pleased to announce we will be revealing details of our first game on the 21/12/11.
game details - coming soon
An introduction to the new and improved Nutshell Games and an introduction to our new team member and some important news. Info on our first game coming...
welcome to the new nutshell games
Piecemaker, our total destruction Script, allowing for realism.
piecemaker
I shall describe the weapon types/classes as we get the models/mesh/textures to give the community a taste of whats to come and for you to decide what...
weapon types
We are pleased to announce the release date of our prototype on the 7th June.
prototype announced for 7th june
The first model for the game has now been made, plus a banner to look at.
first model for call of kings
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