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NutShell games is a small (2 Man) dev team (It's not really a team) based in North West England.

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Brand New Terrain

Brand New Terrain

1099: The First Crusade

We have been quiet for a while but we have been perfecting our terrain. It is generated when the game starts giving players a unique game every time...

Terrain Generation

Terrain Generation

1099: The First Crusade

We are making progress with the terrain generation script. Read the full article for a preview and more info about the game!

Healing our Wounds

Healing our Wounds

1099: The First Crusade

This week has been a slow week as far as progression is concerned as we have both been busy with other things. However we are now fresh and ready to progress...

PurpleRune Alpha 1 Release

PurpleRune Alpha 1 Release

PurpleRune 3 comments

This time I have decided to go for a new engine. Along with this I will also be making regular releases of PurpleRune for Windows, Mac, and Android devices...

Dev Log 7 - 29/04/12

Dev Log 7 - 29/04/12

PurpleRune

After a short break while I re-entered the realms of hell (school), I am now working on PurpleRune again and development is going very well...

Project Log No1

Project Log No1

PurpleRune

The first of the weekly project logs. Welcome to the first project log from Nutshell Games. These weekly posts will be an overview of the project, progress...

Dev Log 6 - 09/04/12

Dev Log 6 - 09/04/12

PurpleRune 1 comment

Since the last dev log, i've really made some progress with the chunk system and development is really going very well...

Dev Log 5 - 02/04/12

Dev Log 5 - 02/04/12

PurpleRune

This week I've been working on everything and development is moving pretty fast, albeit a small fraction of what I hope will be in the Alpha...

Dev Log 4 - 26/03/2012

Dev Log 4 - 26/03/2012

PurpleRune

This week i've started work on outdoor environments, and been playing around with the lighting system, as well as added walls back into the game.

PurpleRune - Week Three Dev Log - Better Late than Never

PurpleRune - Week Three Dev Log - Better Late than Never

PurpleRune

The Week Three dev log is here, admittedly it's 9 days late but not to worry, PurpleRune is coming along rather well. New this week is the survival stats...

PurpleRune - Week Two Dev Log - Pathfinding Demo

PurpleRune - Week Two Dev Log - Pathfinding Demo

PurpleRune 1 comment

Hey Everybody, i'm back with the difficult second album. Kinda not really. This week i've been working on the pathfinding and last wednesday i released...

PurpleRune - Week One Dev Log

PurpleRune - Week One Dev Log

PurpleRune

Now, yes i know this isn't week one of development, but it's the first of the new regular update format for my game. So basically i'll be telling you...

PurpleRunes Update

PurpleRunes Update

PurpleRune

This is an update post about our game PurpleRune. We have made changes to our GUI, game colour scheme, game font as well as setting the month when the...

Game Details - Coming Soon

Game Details - Coming Soon

News

We are pleased to announce we will be revealing details of our first game on the 21/12/11.

Welcome to the new Nutshell Games

Welcome to the new Nutshell Games

News

An introduction to the new and improved Nutshell Games and an introduction to our new team member and some important news. Info on our first game coming...

Piecemaker

Piecemaker

1099: The First Crusade 4 comments

Piecemaker, our total destruction Script, allowing for realism.

Weapon types

Weapon types

1099: The First Crusade 5 comments

I shall describe the weapon types/classes as we get the models/mesh/textures to give the community a taste of whats to come and for you to decide what...

Prototype announced for 7th June

Prototype announced for 7th June

1099: The First Crusade 29 comments

We are pleased to announce the release date of our prototype on the 7th June.

First model for Call of kings

First model for Call of kings

1099: The First Crusade 9 comments

The first model for the game has now been made, plus a banner to look at.