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Mediatonic teams work for many months to design and build each game to achieve a creative vision that's original, compelling and fun. Once our games go live to the public, we then start to use analytics and business intelligence to understand how players are experiencing our games. Teams of people work tirelessly to improve every live game and develop the new content and features that keep our players entertained. We call this approach delivering Games as a Service because we're always listening to the gaming community and supplying new content.

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Fall Guys: Ultimate Knockout

Fall Guys: Ultimate Knockout

Party

Fall Guys: Ultimate Knockout flings hordes of contestants together online in a mad dash through round after round of escalating chaos until one victor...

Foul Play

Foul Play

Adventure

Play as the daemon-hunter Baron Dashforth in a side-scrolling co-op brawler set entirely on the grand spectacle of a theatre stage that rewards performance...

Hatoful Boyfriend

Hatoful Boyfriend

Visual Novel

Congratulations! You’ve been accepted as the only human student at the prestigious St. PigeoNation’s Institute, a school for talented birds! Roam...

Who's That Flying?!

Who's That Flying?!

Arcade

As the mysterious and powerful "Guardian of Earth" your steely eye and HYPER-POWERED LASER ARM have kept the citizens of Earth safe for generations (as...

Comments
TJF588
TJF588

Delicious Earth-nommers...

If I may, though, the PC-scene is sorely in need of some boastful vertical goodness that is M(P)SMP.

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We are so excited to bring these platforms to our players - and we thank Red Kite for their hard work! T.co

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RT @MCV_DEVELOP: Now moving on to the Innovation in Games award for GAMEPLAY INNOVATION OF THE YEAR - taking home the title this yea… T.co

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We're still looking for a Data Analyst plus a whole host of other awesome roles! Check them all out here:… T.co

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