Musaic Box
CinematicUncover all of your grandfather's sheet music, hidden in his home amongst a treasure trove of gorgeous antiques and musical relics. Melodious music box...
An independent Russian game production company with an emphasis on producing, developing and prototyping commercially attractive game products for modern platforms. The company was founded in 2004 by a famous Russian computer game developer Andrey “KranK” Kuzmin, the author of the well-known PC games “Vangers: One for the Road”, “MOBL”, “Spanking Runners”, “Perimeter”, “Yumsters!”, “Musaic Box” and others.
KranX Productions provides full professional production services including developer selection, high quality concepts, design, documentation and project management. Our in-house development studio with over 30 people capable of prototyping our gameplay concepts as well as developing full-scale titles for PC and console platforms.
Uncover all of your grandfather's sheet music, hidden in his home amongst a treasure trove of gorgeous antiques and musical relics. Melodious music box...
Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
By the end of 2005, Philippe THIBAUT (designer of historical videogames Europa Universalis, Pax Romana and Great Invasions) and Philippe MALACHER (AGE...
SeithCG is a one-man studio founded by Lionel "Seith" Gallat, based in the south of France. SeithCG's website offers animation tools that have been used...
GL33k is about technical sound design for games. We love learning new tools and leveraging the ones we've used before in new ways. Making sounds and music...
Entrada Interactive is an established software company that is currently working on a DayZ inspired post-apocalyptic survival-based game titled Miscreated...
We are a small, independent studio from Austin, Texas with a passionate team and some great games. Because we're indie, ANY help we can muster to get...
Mechanist Games may be based in Xiamen, Fujian, China, but our employees come from throughout both China and the world. Our multicultural work environment...
hey how do i get 1.006 i dont know how to get it
Great game, no problems to report...runs smooooooooth on my Win7 X64....love it keep up the good work!
Hammerfight is great but please address some things in 1.006. In arena, we should not be losing honor points for hitting a foe that has lost his weapon but is still shooting his guns. Why aren't the damaged opponents so keen to get their weapons back as the relatively undamaged ones? We have to litterally herd them into pick-up range of one to kill them honorably and it can be very difficult to do with a lot of crumbled structures about. Also, why must so many of these enemys explode with the killing hit, thereby damaging the destoryer? Even if they're begging for us to end it? And why are the mortar and exploding barrel percussions so powerful from even off screen?
And now in Tribal Wars, after making a hard hit, it seems my weapon is in a different dimension. I can see it as normal but it will not connect with a foe. While I can still throw projectiles effectively, I can't win a round that way. And I can still get beat up by everything else on the screen.