Yes, hello. This is Jun and Pate. We are friends who dream together. We are currently working on our open-world, space migration game Lilith. But we also create off-beat websites, content, and oddities. Stylistically, we like to combine coding, humor, the scientific method, horse-sense, and genuine feels to create silly yet immersive passion projects and strange, genuine exeperiences. Feel free to comment or share your thoughts with us!
Frustrated aliens called Spu leave their home planets behind in hopes of finding a better existence on the other side of the galaxy. This is a peek into...
We got rid of the lighting system we were using and transitioned to a simplistic “toon shader.” The results were surprisingly great!
We’re huge fans of deer in headlights. What I mean is that we think it’s cool the way deer respond to people and their surroundings! This reactive...
During our summer of dev, we have been formulating ways to express alien cultures through their architecture. We have some freaky fun buildings.
More and more, today’s games feature seemingly endless “missions” and “achievements.” We miss a sense of feeling done: a final score.
Is it ethical to code fear of god into a simulated being? Nobody knows, so we made some tuna salad sandwiches and just did it.
We’re not re-inventing the wheel with harvesting. It’s your familiar progressions of approaching an object, seeing if the harvest option appears...
*Psst* Over here. No, here, in the Fizzberry shrub. Ah, there you are. Chay ho.
Chay ho, lilith-heads. What a momentous day, for we may now glimpse into shooting and destroying — which challenges us with some existential questions.
We have created an all-purpose printer meant for creating/materializing survival items of all kinds.
Chay ho, cosmic fellow. Jun and I decided to start modeling again. It’s okay if that excites you, because we definitely think it’s sexy having to...
We’re going low-poly. Whoa, pump the anti-grav brakes — why the sudden change? Several reasons: low-poly renders a bit more smoothly, meshes with...
Updates in game play, music, and general game detail.
Chay ho, folks. Sit down, enjoy this free space drink, and let me tell you all about how we protoyped our planetary movement.
Chay ho, space hunks. We’ve been working on that sweet, sweet launch screen, fine-tuning ship flight dynamics/sensitivities, and just filling out content...
Things are starting to fall together — this is a good sensation (vibe). Soon we’ll be breaking though the crust, and eating this pizza backwards.
Mugalo dudes. We took a little detour from coding and what not and drove along the gamedev scenic route this weekend.
This chatbot, called C.A.M, is be the basis for your spaceship’s communications system. It’ll be an informational swiss army knife as it defines names...
Welcome to yellow bogey nation. Yellow bogeys are simple floating space devices that collect weather and time data. As satellite experts will tell you...
Mugalo, space horses. I don’t want to prance around the manor too much: the most interesting thing in this post is this video. Please enjoy this Moop...
Mayobread (hey guys), here’s an update on the game. This is going to be a weird post. I’ve created a loading screen for a spaceship operating system...
Lemoosum (hello partner, the world is our possum). About 4 weeks ago, I set a minor goal to “just chop one tree down and get a freaking log”.The world...
Gopezum (I have something to say). Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a...
I moved to the great city of Philadelphia. I also picked up a few classics at the record shop. But mostly, I wanted to make a jungle planet.
Hey, Mugalo. The Portal Os allows you to control (hijack the minds) of a handful of characters living within our galaxy. Because of this, we thought it...
Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...
Mugalo (hello) cadets. Plip! (At ease, finish your yogurt with fruit at the bottom, it is time for the debriefing of our most recent developments.)
Here at Jun and Pate, we celebrate Good Eezma (corporate buzzword in 3218). Therefore, we are taking first-person flight simulation to the next level...
Chay Ho, friends. Remsa Tholdor (Our space-time is synchronized.) A couple ‘o weeks ago I posted about working on a country song for the in-game radio...
I don’t want to make it sound like we don’t do scientific research (um. we go on wikipedia) (and try to stay within the bounds of “realism”...
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