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Yes, hello. This is Jun and Pate. We are friends who dream together. We are currently working on our open-world, space migration game Lilith. But we also create off-beat websites, content, and oddities. Stylistically, we like to combine coding, humor, the scientific method, horse-sense, and genuine feels to create silly yet immersive passion projects and strange, genuine exeperiences. Feel free to comment or share your thoughts with us!

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Story Teaser – The Frustration That Fuels Galactic Migration in Lilith Odyssey

Story Teaser – The Frustration That Fuels Galactic Migration in Lilith Odyssey

Lilith Odyssey

Frustrated aliens called Spu leave their home planets behind in hopes of finding a better existence on the other side of the galaxy. This is a peek into...

New Year, New Look!

New Year, New Look!

Lilith Odyssey

We got rid of the lighting system we were using and transitioned to a simplistic “toon shader.” The results were surprisingly great!

Deer in headlights and responsive environments

Deer in headlights and responsive environments

Lilith Odyssey

We’re huge fans of deer in headlights. What I mean is that we think it’s cool the way deer respond to people and their surroundings! This reactive...

Building cultures and cultural buildings

Building cultures and cultural buildings

Lilith Odyssey

During our summer of dev, we have been formulating ways to express alien cultures through their architecture. We have some freaky fun buildings.

Keeping Score in the Great Outdoors

Keeping Score in the Great Outdoors

Lilith Odyssey

More and more, today’s games feature seemingly endless “missions” and “achievements.” We miss a sense of feeling done: a final score.

Simulated Creature AI

Simulated Creature AI

Lilith Odyssey

Is it ethical to code fear of god into a simulated being? Nobody knows, so we made some tuna salad sandwiches and just did it.

Smacking Things for Stuff (Harvesting)

Smacking Things for Stuff (Harvesting)

Lilith Odyssey

We’re not re-inventing the wheel with harvesting. It’s your familiar progressions of approaching an object, seeing if the harvest option appears...

Granola Bars, Bleeding

Granola Bars, Bleeding

Lilith Odyssey

*Psst* Over here. No, here, in the Fizzberry shrub. Ah, there you are. Chay ho.

Lasers, Combat, and a Cowboy Hat

Lasers, Combat, and a Cowboy Hat

Lilith Odyssey

Chay ho, lilith-heads. What a momentous day, for we may now glimpse into shooting and destroying — which challenges us with some existential questions.

Printing Stuff and Smashing Into It

Printing Stuff and Smashing Into It

Lilith Odyssey

We have created an all-purpose printer meant for creating/materializing survival items of all kinds.

Hello Glondosus

Hello Glondosus

Lilith Odyssey

Chay ho, cosmic fellow. Jun and I decided to start modeling again. It’s okay if that excites you, because we definitely think it’s sexy having to...

New Year, Less Polys

New Year, Less Polys

Lilith Odyssey 3 comments

We’re going low-poly. Whoa, pump the anti-grav brakes — why the sudden change? Several reasons: low-poly renders a bit more smoothly, meshes with...

Fight Me, Serenade Me, Immerse Me, Indulge Me

Fight Me, Serenade Me, Immerse Me, Indulge Me

Lilith Odyssey

Updates in game play, music, and general game detail.

Surfing, Skiing, Running

Surfing, Skiing, Running

Lilith Odyssey

Chay ho, folks. Sit down, enjoy this free space drink, and let me tell you all about how we protoyped our planetary movement.

Alien Gates and First Tastes

Alien Gates and First Tastes

Lilith Odyssey

Chay ho, space hunks. We’ve been working on that sweet, sweet launch screen, fine-tuning ship flight dynamics/sensitivities, and just filling out content...

Rings, Pizza Hut, Easy Gel, Tweaking

Rings, Pizza Hut, Easy Gel, Tweaking

Lilith Odyssey

Things are starting to fall together — this is a good sensation (vibe). Soon we’ll be breaking though the crust, and eating this pizza backwards.

We made your favorite galactic gas depot!

We made your favorite galactic gas depot!

Lilith Odyssey

Mugalo dudes. We took a little detour from coding and what not and drove along the gamedev scenic route this weekend.

A robot is in your spaceship — chat with it! (tell it your secrets)

A robot is in your spaceship — chat with it! (tell it your secrets)

Lilith Odyssey 4 comments

This chatbot, called C.A.M, is be the basis for your spaceship’s communications system. It’ll be an informational swiss army knife as it defines names...

Navigation Mode

Navigation Mode

Lilith Odyssey

Welcome to yellow bogey nation. Yellow bogeys are simple floating space devices that collect weather and time data. As satellite experts will tell you...

The Moop-Light Cruise

The Moop-Light Cruise

Lilith Odyssey

Mugalo, space horses. I don’t want to prance around the manor too much: the most interesting thing in this post is this video. Please enjoy this Moop...

Jundows, Solar Systems, and a Short Story by Jim Parx

Jundows, Solar Systems, and a Short Story by Jim Parx

Lilith Odyssey

Mayobread (hey guys), here’s an update on the game. This is going to be a weird post. I’ve created a loading screen for a spaceship operating system...

Movement, Mining, Chopping, Finally

Movement, Mining, Chopping, Finally

Lilith Odyssey

Lemoosum (hello partner, the world is our possum). About 4 weeks ago, I set a minor goal to “just chop one tree down and get a freaking log”.The world...

Inventory, Robocop, Inventory

Inventory, Robocop, Inventory

Lilith Odyssey

Gopezum (I have something to say). Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a...

Philadelphia (Hello), Chuck Mangione, Trees, Rocks, Lighting, Weather, Day-Night Cycles

Philadelphia (Hello), Chuck Mangione, Trees, Rocks, Lighting, Weather, Day-Night Cycles

Lilith Odyssey

I moved to the great city of Philadelphia. I also picked up a few classics at the record shop. But mostly, I wanted to make a jungle planet.

Portal Os, Niche Legends, Couch in the Torpedo Tubes

Portal Os, Niche Legends, Couch in the Torpedo Tubes

Lilith Odyssey

Hey, Mugalo. The Portal Os allows you to control (hijack the minds) of a handful of characters living within our galaxy. Because of this, we thought it...

Moving Units, Pathfinding Algorithm, Pablo Cruise

Moving Units, Pathfinding Algorithm, Pablo Cruise

Lilith Odyssey

Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...

Mugalo (Hello) Cadets. Plip!

Mugalo (Hello) Cadets. Plip!

Lilith Odyssey

Mugalo (hello) cadets. Plip! (At ease, finish your yogurt with fruit at the bottom, it is time for the debriefing of our most recent developments.)

Corporate Announcement

Corporate Announcement

Lilith Odyssey 2 comments

Here at Jun and Pate, we celebrate Good Eezma (corporate buzzword in 3218). Therefore, we are taking first-person flight simulation to the next level...

Heck Yeah, Good Ole Planets and Cosmos Cowboys

Heck Yeah, Good Ole Planets and Cosmos Cowboys

Lilith Odyssey

Chay Ho, friends. Remsa Tholdor (Our space-time is synchronized.) A couple ‘o weeks ago I posted about working on a country song for the in-game radio...

Autopilot, flight controls, game science, and navballs

Autopilot, flight controls, game science, and navballs

Lilith Odyssey

I don’t want to make it sound like we don’t do scientific research (um. we go on wikipedia) (and try to stay within the bounds of “realism”...