Ravager
FightingRavager is a 2D Open World Platformer with 12 unique characters to ravage your way across the land. Each character has different upgrade abilities to...
A developer and publisher of the upcoming game called Ravager inspired by Norse Mythology.
Ravager is a 2D Open World Platformer with 12 unique characters to ravage your way across the land. Each character has different upgrade abilities to...
Ignite a world of possibilities with mod.io a API for developers to add mod support to their games.
Group for the Developers of Gundam RTS Setting up a group as groups are needed for anyone to edit gundam. May be useful when recruiting later.
A developer and publisher of realistic sim games including Manor Lords.
A developer and publisher of adventure games including The Long Drive.
TaleWorlds Entertainment is an independent video game development company, founded in 2005. Having grown from the initial two founders, TaleWorlds now...
id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community
Hi! I played your game, "The Prism" and really liked it. I've always wanted to make games like you did and you inspired me. Of course I understand that doing something of that caliber is no easy task but I want to see how far I can go. So I was wondering, to make a game like that, how did you do it? Did you use a programming language or perhaps some game designer program and what would you recommend I try? I do have a bit of programming knowledge through Codecademy. Thanks for actually reading this far and hopefully responding.
I apologize for the really late response as I've been busy with Ravager among other things.I seldom check my profile, but focus on my games. It really touches me to hear that i inspired people like you. In order to make a game like the Prism, I used a program called Game Maker Studio. It has its own built in language but also drag and drop components. Personally, I do not consider myself an experienced coder, so i try to make up for it with my artistic ability. It took me about 2-3 months over the summer to make the Prism, but it was not my first game. I had created and explored and designed a few other test games in my earlier years before i got good enough to make a game like the Prism worth publishing. I highly recommend getting Game Maker Studio and teaching yourself through youtube videos. Its easy to pick up and intuitive for users. Don't expect to do well on your first game, but it is something attainable and easy.
Good Luck!