Ravager
FightingRavager is a 2D Open World Platformer with 12 unique characters to ravage your way across the land. Each character has different upgrade abilities to...
A developer and publisher of the upcoming game called Ravager inspired by Norse Mythology.
Ravager is a 2D Open World Platformer with 12 unique characters to ravage your way across the land. Each character has different upgrade abilities to...
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Developers of indie star wars games, main project is Star Wars Squadrons, a spiritual sequel to TIE Fighter. Current games in production: * X-Wing Starfighter...
Ribcaged Entertainment (prevously Spreading Infection) is a dedicated team focused on providing the public with fun playable games. We strive to perfect...
A developer and publisher of role playing games including Furia Ninja-Naruto RPG online juego.
A developer and publisher of role playing games including Black Border: Border Simulator Game.
4 Dimension games is dedicated to creating old-school RPGs
We are a small group of people who love Unreal Engine. We're currently creating something pretty amazing that has some unique and interesting FPS/RTS...
Hi! I played your game, "The Prism" and really liked it. I've always wanted to make games like you did and you inspired me. Of course I understand that doing something of that caliber is no easy task but I want to see how far I can go. So I was wondering, to make a game like that, how did you do it? Did you use a programming language or perhaps some game designer program and what would you recommend I try? I do have a bit of programming knowledge through Codecademy. Thanks for actually reading this far and hopefully responding.
I apologize for the really late response as I've been busy with Ravager among other things.I seldom check my profile, but focus on my games. It really touches me to hear that i inspired people like you. In order to make a game like the Prism, I used a program called Game Maker Studio. It has its own built in language but also drag and drop components. Personally, I do not consider myself an experienced coder, so i try to make up for it with my artistic ability. It took me about 2-3 months over the summer to make the Prism, but it was not my first game. I had created and explored and designed a few other test games in my earlier years before i got good enough to make a game like the Prism worth publishing. I highly recommend getting Game Maker Studio and teaching yourself through youtube videos. Its easy to pick up and intuitive for users. Don't expect to do well on your first game, but it is something attainable and easy.
Good Luck!