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At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

RT @subsetgames: Want to work with the team behind FTL and Into the Breach? We're looking for a full-time C/C++ Platform Engineer! W… T.co

Apr 25 2019

RT @mossmouth: Highly recommend watching @braceyourselfok's Clark Tank if you're a professional (or aspiring) indie dev. Analyzing… T.co

Apr 11 2019

RT @scntfc: 😍 T.co

Apr 10 2019

RT @nsuttner: Post-GDC hike has become essential. A beautiful day with great buds. @helvetica @Mello42 @mossmouth @doougleT.co

Mar 23 2019

RT @GamesByBen: Hey Hey Hey!!! I'm co-hosting a gamejam themed around the style of games created by @smestorp. It's happening betwe… T.co

Mar 22 2019

GDC folk, I'll be in Yerba garden for a couple hours. Come say hi and/or test some Osmos-y stuff I'm working on. (@… T.co

Mar 21 2019

Hey San Francisco... it's been a while! #gdc

Mar 17 2019

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Hemisphere Games
9 members