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At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Osmos

Osmos

Puzzle

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

RT @DigitalOpus: Finally succeeded at being able to steer a rig that walks using physics (no animations, uses forces and torques). L… T.co

Jun 16 2019

Super unimpressed with @Airbnb's fraud dept. I recommend removing any payment method you have on file with them. (4… T.co

Jun 2 2019

RT @subsetgames: Want to work with the team behind FTL and Into the Breach? We're looking for a full-time C/C++ Platform Engineer! W… T.co

Apr 25 2019

RT @mossmouth: Highly recommend watching @braceyourselfok's Clark Tank if you're a professional (or aspiring) indie dev. Analyzing… T.co

Apr 11 2019

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Hemisphere Games
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