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At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

Super cool, love it! For anyone that enjoys chill (yet warm-sounding) electronica, give it a listen. T.co

Aug 3 2020

It's Shmeker the mBot! Submission by Elena Featherlove (Age 10) and papa. @LiveItearth #glowsrobotweekT.co

Jun 16 2020

RT @KarmakaGame: Karmaka is available again (2nd edition), this time with metal rings! Mailchi.mp T.co

May 28 2020

Looking forward to it! Congrats in advance and good luck with the launch! T.co

Mar 11 2020

"The moon Daphnis makes waves in between Saturn’s rings." T.co

Dec 17 2019

Listening to it now and loving it. (Though why have I not played this game yet? I will correct that tonight.) T.co

Dec 11 2019

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Hemisphere Games
9 members