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HaxePunk is a 2d game engine written in Haxe for cross-platform deployment. It has a ton of features to help you develop games quickly.

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HaxePunk

HaxePunk

MIT licence

HaxePunk is an open source framework, ported from FlashPunk, and designed to let you build your game on any platform. It provides the tools to quickly...

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Latest posts from @haxepunk

RT @bendmorris: .@HaxePunk has abstracted away all of the rendering, asset loading, etc. logic that coupled it to OpenFL and NME. W… T.co

May 6 2018

RT @bendmorris: Zoomed in shot of @HaxePunk's PixelArtScaler, which scales pixel art up to arbitrary dimensions without blurring or… T.co

Apr 27 2018

RT @Haxelib: New #Haxelib release: "sconepunk 0.0.5" by wednesdayscones! Ift.tt Migrated to the latest version… T.co

Apr 20 2018

RT @ttl_anderson: hello! i released a game! its called wagtail cave and its about rescuing dogs from a cave, with a grappling hook.… T.co

Apr 20 2018

#HaxePunk 4.1 will feature scaling via shaders, which can be used to perfectly upscale pixel graphics: T.co

Apr 11 2018

RT @WikihowDreams: how to load my map data in HaxePunk~ T.co

Mar 20 2018

RT @JohnDoughty6: I may be late to the party, but I just noticed @HaxePunk officially has surpassed flashpunk in stars on @github. Congrats you guys!

Mar 20 2018

RT @Scanix: Yeah ! I've added continuous integration with #TravisCI on my repo to deploy directly on gh-pages my demo for… T.co

Mar 6 2018

RT @mousemobgames: Swanky new circular health meters in the kitty coliseum #haxe #HaxePunk T.co

Mar 6 2018

RT @Scanix: Seems that the problem was the version of OpenFL & Lime that I was using to compile. So now it's working on Html5,… T.co

Mar 6 2018