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Cultivating Creatures!

Gardenfiend Games is an indie game developer of 4, currently working on Perennial Order, a Plant Horror Boss Rush game set in an atmospheric Dark Age world.

About Us

  • Equal Ownership | All of us are equal and share the same salary.
  • Jolly Cooperation | We each have specialities in our fields, but come together on the big picture of game design, writing, and marketing responsibilities. Everyone has a fair say.
  • Detail Oriented | We are relentless in our passion for making quality games. We think through everything and will stop at nothing to bring to life worlds people will love.
  • Hand Crafted | We make everything from scratch. No asset stores, no cut corners. Everything is made with purpose and care.
  • Fun First | Whenever we make design decisions on a project, we will always put the player first. Forever asking ourselves, “How can we deliver our players the best possible experience?”
  • Atmospheric Games | We truly strive to design our games to make players feel immersed. The game music, art, UI, and writing are all carefully taken into account at all times.
  • Emotional Impact | We design games that have a strong purpose and feeling to them. Whether it be the unrelenting fear from an unpredictable and horrifying boss encounter. Or a serene peacefulness of a casual breeze in a forgotten land, accompanied by a beautiful soundtrack. We want our players to feel like they are living in our worlds.
  • A Fair Challenge | We believe games are better when you feel accomplished. This means we don’t hold back when it comes to difficulty. However, we work hard to find the line and to make all of our mechanics fair, to never cross into frustration. The sense of joy when overcoming a worthy challenge, is what we aim for.

Team Avatars


James Markiewicz | Programming

Vincent Van Hoof | Art

Miguel Félix | Animation

Julian Crowhurst | Composer / Audio Designer

All members also contribute to game design and writing to our projects.

Contact | Team@GardenfiendGames.com

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Perennial Order

Perennial Order

Adventure

Perennial Order is a 2D Plant Horror Boss Rush game, set in an atmospheric Dark Age world plagued by nature-infested beasts.

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Latest tweets from @teamgardenfiend

RT @PerennialOrder: NPCs are a core part of Perennial Order. Some may even show up in other areas depending on your actions to continu… T.co

Jun 19 2021

RT @PerennialOrder: Concept art for one of the races in the world of Perennial Order, the Giants. Happy birthday to our artist!… T.co

Jun 12 2021

RT @PerennialOrder: In Perennial Order you'll be able to earn a wide variety of abilities, which we are calling Instincts. Jumping sla… T.co

Jun 5 2021

RT @PerennialOrder: Hi! #PitchYaGame Perennial Order is a 2D Plant Horror Boss Rush game, set in an atmospheric Dark Age world plagued… T.co

Jun 1 2021

RT @PerennialOrder: Cut down nature! We've added in a ton of destructible environment objects to make exploring the world even more fu… T.co

May 29 2021

RT @PerennialOrder: We've added in and polished up a training dummy to try out your attacks, critical hit timing, and abilities. It's… T.co

May 22 2021

RT @PerennialOrder: The spores will never stop. They will cover this land until all is consumed. Wishlist ⚔️🌿 |… T.co

May 8 2021

RT @PerennialOrder: Hidden artifacts, secrets, and scraps of lore will be found throughout the world of Perennial Order. Wishlist ⚔️🌿… T.co

May 1 2021

RT @PerennialOrder: The Overgrowth has allowed insects to form massive colonies. Queen's rule their hives and territory. Wishlist ⚔️🌿… T.co

Apr 24 2021

RT @PerennialOrder: "Burn it all." Wishlist ⚔️🌿 | Cutt.ly #ScreenShotSaturday | #MadewithUnity | #IndieDev | #GameDevT.co

Apr 17 2021

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