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Our team’s journey began in March of 2015, and we are targeting the end of this year for the release of our first playable. Our goal is to make well developed, beautiful, and really fun indie games for people to enjoy. Currently we have 10 team members working in various locations around the world. We communicate using VoIP for meetings, Slack quick chats, and Trello for organization of tasks and goals.

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Railgun is an indie shooter currently in development by a small team of veteran and new devs with a passion for the classics. Our mission is to put a...

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Latest tweets from @railgungame, @paulkind3d

It is official. I've slid over from Autodesk to Epic. Wish me luck in this new adventure!

Feb 5 2018 by paulkind3d

I liked a @YouTube video Youtu.be Making Semi-Realistic graphics in Autodesk Stingray

Jul 19 2017 by paulkind3d

I liked a @YouTube video Youtu.be Stingray - NoButton-Teleport

Jun 6 2017 by paulkind3d

Stingray - NoButton-Teleport: Youtu.be via @YouTube

Jun 6 2017 by paulkind3d

RT @tjgalda: Behind these doors lies magic. And a bunch of warm & intelligent people. Awesome visit talking future ideas w… T.co

Jun 6 2017 by paulkind3d

I liked a @YouTube video Youtu.be Unforgiven - Multiplayer FPS Update 01 [DevLog 01]

May 17 2017 by paulkind3d

Stingray and Microsoft hard @ work! Youtube.com #arcvis #architecture #engineering #gamedev

May 13 2017 by paulkind3d

RT @RailgunGame: New concept art for @RailgunGame that I am working on. A garage scene we're 3D modeling for the updates menu backgr… T.co

Apr 22 2017 by railgungame

Congrats to @FreezerbrnVinny for getting the top score at #magfest2017 and winning the space boot slippers!… T.co

Jan 7 2017 by railgungame

The new Railgun banner came in for @MAGFest coming up in 2 days! #magfest2017 #indiegame #indiedev #shmup #shootemup T.co

Jan 3 2017 by railgungame

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