Teagon
FamilyAfter 8 months of development of multiplatform engine (windows\linux), our first game has reached the surface. It's mechanics is based on well known old...
We're a small group of developers from Poland. Our first creation was demo "Dark Energy" created for Symphony 2003 scene party. After few years we're back as indie game developer. We are young and creative people who like to have fun. We want to share this fun with other people.The fun with computer games. The games that we create are easy to play and have a really good game plan. The music and graphics create orginal content to match special aspects of our games.
After 8 months of development of multiplatform engine (windows\linux), our first game has reached the surface. It's mechanics is based on well known old...
Our mission is to provide independent developers with tools, knowledge, co-conspirators; everything needed to make great games. We give game makers the...
A game production studio also plays a role in localizing games. After all, I am a Chinese and currently the only one. We welcome everyone to voluntarily...
I have been an indie developer since November 2015 specializing in mobile games. My first publication was a free-to-play MMORPG "Lunatic Fatali" in the...
A developer and publisher of realistic sim games including Manor Lords.
We are a small group of people who love Unreal Engine. We're currently creating something pretty amazing that has some unique and interesting FPS/RTS...
Fishing Cactus is an independent games developer composed of 20 individuals. Based in Mons, Belgium, the company’s aim is to showcase their originality...