Farthest Frontier
Real Time StrategyProtect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish...
Crate Entertainment is a small indie studio that was founded in 2008 by Arthur Bruno, with the support of friends and colleagues from Iron Lore Entertainment. Arthur was formerly the lead designer at Iron Lore where he designed the core gameplay systems and skill masteries for Titan Quest.
After Iron Lore was closed down in 2008, Arthur & some other lead designers went on to create Crate Entertainment. Initially the company did contract work for another studio in the area, but in 2009 Crate worked out a deal to use the engine and toolset used in the Iron Lore game Titan Quest and the expansion Titan Quest: Immortal Throne.
The team is currently working on the spiritual successor Grim Dawn, an open world action RPG also partially funded through crowdfunding.
In mid-2009 Crate Entertainment acquired the rights to the Titan Quest engine and began development of a new ARPG called Grim Dawn. Since then, we've been hard at work overhauling the engine and creating a unique fictional world while building on and improving the type of classic ARPG gameplay we created in Titan Quest.
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish...
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