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GRIP is a newly-born IP produced by a newly-born team. Until recently, just two people working together at furious pace to produce the GRIP prototype. Now, a small studio called Caged Element. The team is starting to grow, and likewise its combined industry experience.

We collectively have worked on dozens of titles starting back in the mid-nineties. Two of our number in particular, worked on the original Rollcage titles published by Psygnosis. Having key roles in bringing those games to life and making them what they were, we understand our market very well and know what to deliver with GRIP.

Derek Ellis (Mr. Splines): Blueprint consultation - Website
Sven Van Lathem: Motion graphics, User Interface, Consultation
Thomas Woodward: Vehicle creation (3D, materials) - Portfolio
Rahul Philip: Concept art - Portfolio

Students (International Game Architecture and Design - NHTV)




Alex Shijan: Producer
Arjo Munnik: Art Director
Yoran Hartog: Lead Environment Artist
Rik van Peer: Environment Artist
Irini Wiersma: Environment Artist
Valentin Vöckel: Environment Artist
Welmer Blom: Environment Artist
Mitchel de Koning: Artist/Designer
Jeffrey Van Der Zalm: Lead Level Designer
Roel Slier: Level Designer
Brian van Schaijk: Level Designer
Luís Freire Ferreira: Level Designer
Tom Klein Tijssink: Level Designer
Jelle van der Gulik: Programmer
Sjef van Doorn: Programmer
Nicky van de Groep: Programmer

Samuel Gilbert: Producer
Gabriela Koleva: Producer
Stefan Leschke: Assistant Producer
Nita van der Velden: Artist
Shanice Lapierre Armande: Artist
Lion van Woerden: Artist
Sanjey van Gaste: Artist
Remco van den Berg: Artist
Nick Post: Artist
Quinten Buijs: Designer
Wesley de Bruijn: Designer
Kevin van Schaijk: Designer
Jasper Lamboo: Designer

Add game Games
GRIP: Combat Racing

GRIP: Combat Racing


Inspired by the Rollcage games of 1999 and 2000, GRIP is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons...

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Latest tweets from @gripvideogame

More wheels = more GRIP, right? What's your favourite ride? Big Ass Update is in final QA - we'll push it out as… T.co

4hours ago

As we get ready to drop our Big Ass Update, Ep. 5 of our Dev Talk is here! Today Rollcage programmer, Rob Baker, ta… T.co

Jan 18 2019

RT @WiredP: Our friends @StackUpDotOrg played @GRIPVideoGame. They loved it. Yay! Read their review and check them out too! T.co

Jan 17 2019

RT @WiredP: ✔️ GRIP: Combat Racing ✔️ Shaq FU ✔️ Barack FU ✔️ Max: The Curse of Brotherhood ✔️ Victor Vran: Overkill Edition ✔️… T.co

Jan 16 2019

🌿 or ❄️ Where will you race tonight? #GRIPCombatRacing #carswithoutlimits #Steam #XboxOne #PS4 #NintendoSwitchT.co

Jan 15 2019

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