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GRIP is a newly-born IP produced by a newly-born team. Until recently, just two people working together at furious pace to produce the GRIP prototype. Now, a small studio called Caged Element. The team is starting to grow, and likewise its combined industry experience. We collectively have worked on dozens of titles starting back in the mid-nineties. Two of our number in particular, worked on the original Rollcage titles published by Psygnosis. Having key roles in bringing those games to life and making them what they were, we understand our market very well and know what to deliver with GRIP.

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