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We're two brothers making great, ridiculous games for mobile and PC markets. We aim to provide high quality, engaging experiences that leave the player with a sense of fulfillment.

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This Week In Indie Games: April 21 2019

This Week In Indie Games: April 21 2019

Feature

The biggest indie gaming stories for the week of April21 2019.

Levelhead launches into Steam Early Access

Levelhead launches into Steam Early Access

Levelhead 1 comment

Levelhead, our level-building platformer for 1-4 players, launches into Early Access TODAY!

What do you get when you combine Bob Ross and game development?

What do you get when you combine Bob Ross and game development?

Levelhead

Warm up your level design skills with some soothing vocals and happy little spikes in the first episode of Building Levels with Sam!

Levelhead Early Access date Announcement

Levelhead Early Access date Announcement

Levelhead

Levelhead announces for Steam Early Access in April and celebrates with a new teaser trailer!

Crashlands Official Trailer and Steam Greenlight!

Crashlands Official Trailer and Steam Greenlight!

Crashlands 1 comment

We've launched on Steam Greenlight alongside a new trailer and website. AHHHH! Give us your thumbs!

Meet the Races #1 - the Tendraam

Meet the Races #1 - the Tendraam

Crashlands

Crashlands plays host to a bevy of crazy races. Take the first dive into the lore of this strange planet with the Tendraam, a race of furry, goatlike...

How spider monkeys informed the world building of Crashlands

How spider monkeys informed the world building of Crashlands

Crashlands 1 comment

Biomes, the distinct land-types of Crashlands, come in three flavors: Savannah, Bawg, and Tundra. While the Savannah felt like a fun place to explore...

Randomly Interesting Combat

Randomly Interesting Combat

Crashlands

After our Alpha test we found that the combat, while initially delicious, became monotonous. So we did what any self-respecting devs would do... we rolled...

How we unbroke crafting in Crashlands

How we unbroke crafting in Crashlands

Crashlands

At the conclusion of our Alpha test we found that there was something very WRONG with how Player’s experienced Crafting in Crashlands. In short, the...

Crashlands Alpha Trailer

Crashlands Alpha Trailer

Crashlands 1 comment

We finished our submission to the IGF 2015 this afternoon, and want to share the trailer we published along with it. This is all alpha footage, so things...

Quadropus Rampage Official Trailer Announced!

Quadropus Rampage Official Trailer Announced!

Quadropus Rampage

Take Tack the Quadropus for a spin around the abyssal depths.

QR Gets New, Stylized Text

QR Gets New, Stylized Text

Quadropus Rampage

We did some crafty scripting in Game Maker: Studio and came up with our own method of displaying ultra-stylized text that goes above and beyond Game Maker's...

Let the UI Revamp ROLL!

Let the UI Revamp ROLL!

Quadropus Rampage

We've fully redone every UI element in the game, save for the icons and text which will be filling out the boxes. This is big picture compiling the before...

Teaser Trailer for Quadropus Rampage!

Teaser Trailer for Quadropus Rampage!

Quadropus Rampage

Feast your eyes on some explosions, explosions on explosions, and explosions inside explosions on top of explosions.

OH HEY MAIN MENU

OH HEY MAIN MENU

Quadropus Rampage

We ripped out the old ui and slapped in a prettier one with better functionality and crossplatform versatility. What's all that jargon mean? GOODNESS.

Slugs that Crap Acid and Death Rays

Slugs that Crap Acid and Death Rays

Quadropus Rampage

We've rounded out the enemy roster with the addition of a Nudibranch and a Manta Ray, as well as changed the combat mechanics and added a block capability...

Artifacts, Re-Masteries, and Grubby

Artifacts, Re-Masteries, and Grubby

Quadropus Rampage

We've implemented the final two systems and have begun rounding out the rest of the content. Beta begins next Friday for Android users!

Quadropus Rampage Gets an Environmental Lift

Quadropus Rampage Gets an Environmental Lift

Quadropus Rampage

We've moved to an axonometric environment, complete with 5 environments and all their gorgeous vector-painted glory!