• Register

Breaking Walls is a young Belgian indie games company established in Mons. We work in a relaxed, friendly and fun environment. We are convinced that it is possible to deliver high quality games while still enjoying their production process. Our desire is to put our passion in the products we create and share great experiences around the world, through our games.

Add game Games
Anacruz - Magical Music School

Anacruz - Magical Music School

Point and Click

Anacruz is an point & click adventure 2D game about learning music build in Unity3D. The player is a young sorcerer who's trapped in an other dimension...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Black Howler Studios

Black Howler Studios

3 members Developer

Black Howler Studios is an Indie Game Developer based in Seattle, Washington.

Team Meat

Team Meat

No members Developer

Team Meat is the brain child of Edmund McMillen and Tommy Refenes.

Puzzle Lab

Puzzle Lab

1 member Developer

Puzzle Lab is an independent developer of computer games founded in 2000 by Andrey Fomin. We released our first commercial game Puzzle Inlay in 2002.

S-Game Studio

S-Game Studio

1 member Developer

S-Game, is a leading independent developer in Beijing. The studio is composed of a dedicated team of artists, designers, and programmers creating compelling...

Neofuturism

Neofuturism

2 members Developer

Huge fans of 2 things: old games and old school demoscene. We simply fell in love experiencing their vibe after seeing the logos of Psygnosis, Team 17...

Endgame Studios

Endgame Studios

2 members Developer

Endgame is the result of two programmers (Grant Davies and Nick Kovac) who grew up gaming in the 80s, and whose hearts remain there. They formed Endgame...

Twitter

Latest tweets from @breakingwallstu

Nouvel article sur notre blog : la #pub dans les #jeux , pourquoi ? comment ? Buff.ly #gamedev T.co

Feb 24 2016

RT @gamasutra: 5 monetization methods for indies with limited resources Gamasutra.com T.co

Feb 20 2016

Premier #tutoriel #unity sur le #blog de #BreakingWallStudio : Réaliser un écran de chargement. Vos avis ? Buff.ly

Feb 15 2016

Making-of de #deepdiver par Ludovic Plas avec certains des concepts arts initiaux #gamedev #indiedev #android #free Buff.ly

Feb 8 2016

RT @Drag_ON_Slide: Nouveaux screens de notre PromiSelf sur la promotion d'un film d'épouvante. Cela donne froid dans le dos ! T.co

Feb 8 2016

#deepdiver - #update : aucune publicité au démarrage, 2e chance etc. Buff.ly Plz RT #gamedev #free T.co

Feb 4 2016

La prochaine production de Breaking Wall Studio : un #seriousgame sur le thème du désert ! #brainstorming #gamedev T.co

Feb 3 2016

It's why we are changing the ads system in #deepdiver :) Buff.ly @Gamasutra #gamedev #indiegame #mobile #android

Feb 3 2016

RT @indiegameblast: 7 Effective Marketing Strategies For Game Developers Mf.tt #gamedev #indiedev #gamersunite

Feb 2 2016

Tags