Allied Games is an up and coming videogame design company that creates fun and competitive games for PC. We seek out exceptional individuals from around the world to help not only build but design our games. We believe that everyone should have a say in the design process, from an entry level artist to an 8 year veteran project manager. Ideas are ideas no matter where they come from and if it will make our games more fun, we want to hear them. Allied Games was founded in Mississauga Ontario, October 2012 by a small group excited about creating games and helping individuals break into the industry. We are actively seeking partnerships with companies and educational facilities to help smooth the transition of individuals into the industry.
Shadow Heroes: Vengeance in Flames is now on Steam Greenlight! Vote Now!
shadow heroes on greenlight
We are very happy to announce that we have created a mini-game for android featuring chibi versions of the Shadow Heroes Characters. Come check it out!
shadow heroes: chibi fight
Check Out The Latest Story Video For Shadow Heroes: Vengeance In Flames
new story teaser!
An example of gameplay in Shadow Heroes: Vengeance in Flames.
gameplay example
We are very excited to announce that we have relaunched our Kickstarter campaign today!
shadowheroes: now on kickstarter
Watch this video that shows off the paladin's explosion and how it influenced the addition of a new game mechanic.
that's right. explosions!
Alexandru Merza takes some time to answer a few questions regarding Gameplay Balance in his latest dev blog.
developer blog: game balance
Joao Beraldo talks about some of the options for factional warfare in Shadow Heroes!
developer blog: factional warfare
Joao Beraldo talks about a major subject in Shadow Heroes,the magic system and how it works throughout the world of Hendrika.
developer blog: magic system
Stuart Livermore writes about his adventures creating icons for Shadow Heroes: Vengeance In Flames.
developer blog: the anatomy of an icon
October 7, 2013 - Today we talk about the progress we have made on the equipment system as well as some of our options for visualization.
development update 5 - equipment system thoughts
Stuart Livermore walks us through the design process for the Cherub.
conceptualizing a healer - cherub design process
Lead programmer Alex Merza talks about multiplayer in Shadow Heroes: Vengeance in flames.
developer blog: design decision - multiplayer
Allied games is proud to announce it's new Development Video Blog Program!
announcing video blogs!
Lead Programmer Alexandru Merza talks about the game system.
developer blog: a look into the game system
A look into how we made the world of Hendrika from Lead writer Joao Beraldo's point of view.
developer blog: making of the world of hendrika
A posting of our Developer Blog also available on shadowheroes.com/community/developer-blog
developer blog: design manifesto
A look at the progression of our Paladin model from initial model to final.
paladin model progression
We have launched a kickstarter campaign, support is most welcome but we would also highly appreciate any and all community feedback.
kickstarter campaign
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