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Allied Games is an up and coming videogame design company that creates fun and competitive games for PC. We seek out exceptional individuals from around the world to help not only build but design our games. We believe that everyone should have a say in the design process, from an entry level artist to an 8 year veteran project manager. Ideas are ideas no matter where they come from and if it will make our games more fun, we want to hear them. Allied Games was founded in Mississauga Ontario, October 2012 by a small group excited about creating games and helping individuals break into the industry. We are actively seeking partnerships with companies and educational facilities to help smooth the transition of individuals into the industry.

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Shadow Heroes: Vengeance in Flames is now on Steam Greenlight! Vote Now!

Shadow Heroes: Chibi fight

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We are very happy to announce that we have created a mini-game for android featuring chibi versions of the Shadow Heroes Characters. Come check it out!

New Story Teaser!

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Check Out The Latest Story Video For Shadow Heroes: Vengeance In Flames

Gameplay Example

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An example of gameplay in Shadow Heroes: Vengeance in Flames.

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We are very excited to announce that we have relaunched our Kickstarter campaign today!

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That's Right. Explosions!

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Developer Blog: Game Balance

Developer Blog: Game Balance

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Alexandru Merza takes some time to answer a few questions regarding Gameplay Balance in his latest dev blog.

Developer Blog: Factional Warfare

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Joao Beraldo talks about some of the options for factional warfare in Shadow Heroes!

Developer Blog: Magic System

Developer Blog: Magic System

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Joao Beraldo talks about a major subject in Shadow Heroes,the magic system and how it works throughout the world of Hendrika.

Developer Blog: The Anatomy of an Icon

Developer Blog: The Anatomy of an Icon

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Development Update 5 - Equipment System Thoughts

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October 7, 2013 - Today we talk about the progress we have made on the equipment system as well as some of our options for visualization.

Conceptualizing a Healer - Cherub Design Process

Conceptualizing a Healer - Cherub Design Process

Shadow Heroes: Vengeance In Flames 2 comments

Stuart Livermore walks us through the design process for the Cherub.

Developer Blog: Design Decision - Multiplayer

Developer Blog: Design Decision - Multiplayer

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Lead programmer Alex Merza talks about multiplayer in Shadow Heroes: Vengeance in flames.

Announcing Video Blogs!

Announcing Video Blogs!

Shadow Heroes: Vengeance In Flames

Allied games is proud to announce it's new Development Video Blog Program!

Developer Blog: A Look Into The Game System

Developer Blog: A Look Into The Game System

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Lead Programmer Alexandru Merza talks about the game system.

Developer Blog: Making of the World of Hendrika

Developer Blog: Making of the World of Hendrika

Shadow Heroes: Vengeance In Flames

A look into how we made the world of Hendrika from Lead writer Joao Beraldo's point of view.

Developer Blog: Design Manifesto

Developer Blog: Design Manifesto

Shadow Heroes: Vengeance In Flames

A posting of our Developer Blog also available on shadowheroes.com/community/developer-blog

Paladin Model Progression

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A look at the progression of our Paladin model from initial model to final.

Kickstarter Campaign

Kickstarter Campaign

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We have launched a kickstarter campaign, support is most welcome but we would also highly appreciate any and all community feedback.

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