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AIntelligence strives for better AI in games. An AI that doesn't run into walls or before your weapon in the wait for you to shoot it, whether being companion or enemy. To achieve this a new way to implement an AI needs to be developed. This is what AIntelligence is trying to develop. Part of this development is trying to blur the lines of AIs/SIs.

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Night Builder prologus

Night Builder prologus

Adventure

Night Builder prologus is based around a new way to tell a game story. This new way is meant to give the player near infinite ways to experience the story...