A Collection of Monkeys is a group built of various players of The Universal's community. We are comprised of 3D Modelers, 2D Artists, Texture Artists, Programmers C#/C++, Scripters, Audio & Music, World Developers, and various other content contributors; and are in no way officially affiliated with Games for May the Official Developers of their title The Universal. We just love making stuff for the community as part of the community. We're monkeys, hooked on cigars and whiskey. Cards are possible too. If you think you'd like to join our ranks, we encourage you to apply.
Posts | ||
---|---|---|
Tower of Terror (Q&A Development) | Post Reply | |
Thread Options | ||
Feb 12 2012 Anchor | ||
might as well post info about the worlds i'm working on. Planet Name: Tower of Terror Style: Survival Horror themed RPG. music will be from the Resident Evil games. Historical Setting: Modern Landscape Theme: none. all game play will take place in-doors in a multi-floor tower that has been 'quarantined' Vehicles: everybody will walk, but different vehicles are used for different armor and weapons. 3 armors each with 3 weapon types. Script Usage: Heavy. script based elevators and stairs will allow players to travel between floors. every object seen can be searched for items. the storyline and npc/player interaction will largely depend on how the player sets up their character when first joining. scripted dynamic ambiance will add realism to the game, nearly everything you do that would make noise in real life will be heard by other players in the same area as you. scripts will have checks to prevent many loopholes and cheats that would normally exist in a script or combat based game. such as not being able to bypass osds that are required, even if you log out and not being able to spawn kill somebody just to get kills to complete tasks faster. many quantity and time based script events will be settable by a scripted admin panel so it will be easy to tweak and change the difficulty of the world Edited by: zaroba |
||
|
Feb 12 2012 Anchor | |
Feb 12 2012 Anchor | ||
no heightmap at all actually. no pics yet either, sorry. although i am planning on making and texturing a few models for it for some proper screenshots for the TU forum. a very early design that i had made up when thinking about a different world a few years ago, this was basically just to show proof of concept: the above model was an office building. right inside the entrance were the elevators to 'take' you to a different floor, south of them was bathrooms Edited by: zaroba |
||
|
Feb 12 2012 Anchor | |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.