Appears as a larger shadowy Wraith which becomes visible while firing and phases between solid/non-solid like the Phantasm in Blood.
Currently this monster has a 50% chance of spawning in place of a Wraith in the normal game.
Set monster_nether_wraithspawn to 0 to disable the nether wraith from spawning in the normal game.
ShadowWraithMod for Wrath: Aeon of Ruin (Official Release) v1.1.2 7:08 PM 3/26/2024 by Gremlin 'MrC' Forester
A mostly cloaked enemy that appears as a larger floating shadowy Wraith which becomes visible while firing and phases between solid/non-solid like the Phantasm in Blood.
Can't or rather *shouldn't* fire while cloaked, dammit Jim this is a monster not a prototype Klingon bird of prey! BUT... if it does, consider it an unplanned feature :)
A note on the code:
First version was a really great learning experience but it was messy, this version should integrate better using more inheritance, plus come is a lot lighter in terms of code reuse so yay. The journal still considers this a Wraith. Melee killing/dashing through the enemy when decloaked will award players with a special health or dark armor bonus or sometimes nothing :(
Since I don't yet know of a better way of doing this atm, the solution I've arrived at is to spawn a temp entity in the center of the monster as it explodes.
I wanted to keep this as modular as possible so you should just be able to add monster_wraith.qc and monster_custom_nether.qc to ssqc/monsters.
Looks very interesting!
Thanks!