Inspired by (and improved version of) reptctf3 by Firecracker. The original map was... quite basic and poorly textured. This version, made completely from scratch like the prior one, has more corridors, a better theme, more ways between the bases, a completely overhauled weapon/item placement, and it comes in two versions: regular and TA/MP, for those (like me) who like to play with the TA/MP items and weapons.
Supported gametypes: Capture the Flag, One Flag CTF, Harvester, Overload, Elimination, CTF Elimination and Double Domination.
b3: Relit the whole level. Added visual effects for jumppads. Added levelshot, BGM and map loading name. Map rename from oac_rept3(ta) to oac_paintemp2(tm).
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