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Tag "elimination"
oac_avdbases-a1 (Attacking Base vs. Defense Base)

oac_avdbases-a1 (Attacking Base vs. Defense Base)

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A recovered and remixed map from OA's SVN r951 repository (previously known as oa_bases3plus8). It has some features the original map doesn't. The map...

oac_encephalo-a1 (Encephalomalacia)

oac_encephalo-a1 (Encephalomalacia)

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Fixes to mlctf1beta a.k.a. "Encephalomalacia", made originally by [uM]Meisterlampe for Q3A, released under GPLv2 in 2011, and included in OA 0.8.8. This...

oac_paintemple-a2 (The Temple of Pain and Sacrifices)

oac_paintemple-a2 (The Temple of Pain and Sacrifices)

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A recreation from scratch (and extension, it was quite a bit extended) of reptctf3: "Chili Pepper's Marble Palace" by Firethrottle for Quake III Arena...

oac_sago2-a4 (Sago's Outer Castle)

oac_sago2-a4 (Sago's Outer Castle)

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A visual remix of oasago2 taking place on daylight. It has some fixes and optimizations as well as support for the OA3-exclusive gametype Possession.

oac_czest2-a5 (The Bridge Of Despair Remix)

oac_czest2-a5 (The Bridge Of Despair Remix)

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A remixed version of the base game's czest2ctf, also called "The Bridge of Despair". Has an all new weapon/item placement, tons of optimizations, and...

oad_underworks2-a1v2 (Under Working OA3)

oad_underworks2-a1v2 (Under Working OA3)

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Updates to am_underworks2, including support for the OA3-exclusive gametype Possession. Released as a standalone map.

oad_castlegrnd-b1 (Castlegrounds 2.0)

oad_castlegrnd-b1 (Castlegrounds 2.0)

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This is the old q3dm6ish rebuilt from scratch with appropriate scale and a better theme. The weapon/item placement was also reshuffled, and many areas...

oac_hydro3-a3 (Hydrocapture)

oac_hydro3-a3 (Hydrocapture)

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A crazy overhaul of hydronex (made by SavageX originally for Nexuiz and ported into OA by leileilol), following the changes done in hydronex2. It features...

oac_paintemp2-b3 (The Palace of Pain and Sacrifices)

oac_paintemp2-b3 (The Palace of Pain and Sacrifices)

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Inspired by (and improved version of) reptctf3 by Firecracker. The original map was... quite basic and poorly textured. This version, made completely...

oac_q3dm6ctf-b2 (Castlegrounds CTF)

oac_q3dm6ctf-b2 (Castlegrounds CTF)

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A mirroring of q3dm6ish with a new visual theme, lots of fixes, and a new, more appropriate weapon/item balancing (for CTF). It's inspired by Slainchild's...

oac_mckinley-b2 (McKinley's Retribution)

oac_mckinley-b2 (McKinley's Retribution)

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Loose recreation of "McKinley Base" (Quake's Threewave CTF)/"McKinley Revival" (Quake II's Threewave CTF). Contains Missionpack items such as the Runes...

oac_icyhell-b1 (Battle on the Ice)

oac_icyhell-b1 (Battle on the Ice)

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An attempt at updating an old ice map. New skybox, new weapon/item placement, some new structural features, you know the deal. Not too pleased with the...

oac_lavaarena-b2 (Lava Arena CTF)

oac_lavaarena-b2 (Lava Arena CTF)

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A redux of am_lavactf from OA 0.8.8 in a new, cleaner style. Contains new weapon/item distribution.

Jump and Win

Jump and Win

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Jump and Win is based on eliminating of all game objects so that there is only one object in each level left. Each object is destroyed by jumping over...

Jump and Win

Jump and Win

Game

Jump and Win is based on eliminating of all game objects so that there is only one object in each level left. Each object is destroyed by jumping over...

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