In the center of this map there is a wide open defendable area that spans out to 6 different mazes with a trader at the end. At the end of each wave everyone must try to find there way back to the center or fend off the zeds with low visibility in the maze if they don't make it back in time.
Summary:
In the center of this map there is a wide open defendable area that spans out to 6 different mazes with a trader at the end. At the end of each wave everyone must try to find there way back to the center or fend off the zeds with low visibility in the maze if they don't make it back in time.
Features:
- Open map that does not hinder player movement at any point.
- Center holdout position that spans out to 6 connecting mazes with the trader at the end. Try to take a shortcut at your own risk if you think you know the way.
- Atmospheric blood haze and eerie setting.
- Simple but fun map that players can learn and take shortcuts to get to the desirable center section of the map. #KF2newgrounds
Gameplay: 4/10
Layout wise, it's just an empty map, since the crop field only blocks vision. Although initially cool the gimmick wares off once EDARS and Husks blast you from across the fields. You could've placed a farmhouse or barn or a tree for shade or an area cleared out with a small hay-stack hill to climb on or just any form of an obstacle.
Presentation: 5/10
It does get the job done with it's theme, but it still feels empty and boring with nothing other than a center area and the maze alone.
Overall Score 4.5 (5 on ModDB)