Game map for Killing Floor
Survive the onslaught and the map. The maze of tunnels; the grounds; the house.
One huge map.
I played the first build you released and the magic is still very much here in this latest build. Has the colour become a little more blue from purple?
The terrain editing is high quality and allows players to easily coordinate the smooth and eroded pathways. Add the directory signs and landmarks and it doesn't take long to build an internal overview of where everything's at.
I like the distinct gameplay areas as they have very different dynamics. For me, these are the house -- tight and claustraphobic, the tunnels -- a sense of impending doom, the bridge -- open and atmospheric, and sections of meandering paths -- narrow and contoured.
All the extras; emitters and triggers, custom models and textures, and the music complement the overall theme to create a unique and fun map.
v2 was made to fix the many exploits in v1.
p.s. Have you guys found the large hidden supply of weapons yet?
Hey guys, arramus and whoever entered two of my maps for the finale...?
Yup, stack of exploits fixed for the whitelist. I fiddled some with the lighting too, less lights with more coverage so purple emerged. Put the bats back.
A big map, yes, with room to move so there's time look at the view sometimes, if that's what you like.
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8 votes submitted.