Tight hallways and barricades litter this abandoned office building. Each turn of the corner brings you face to face with another specimen.
This map plays well and feels like you've considered the gamers' perspective as much as your own personal tastes, e.g. the doors are clearly in concept and are their use or non-use are instantly recognisable through surrounding props. This can often be lacking and causes moments of unnecessary frustration. I particularly like the ceiling design and moody lighting.
Do you have to comment on every friggin map?
Yes, it would seem he does. Slight difference is from your silly post is that he's giving his valid opinions good feedback.
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4 votes submitted.