Desolation is a full-sized Traditional KF2 Map with a Jungle & Outpost theme that happens a couple of weeks before the events of Biolapse. It has been designed to complement the current state of balance of KF2 and HoE while being set in a lore friendly environment. It has several interactable features to keep you entertained and aims to keep each playthrough feeling fresh. Developed for experienced players and tested by experienced players for over half a year, the map offers an official grade polish on visuals, gameplay and optimization. It fully supports all gamemodes that are in the game (Survival with Stand Your Ground, Endless and even optimized for unique playstyles in Versus).
Please ignore the .1 before .kfm, the site increments the name for whatever reason when a new version is uploaded.
#KF2newgrounds
Desolation is a Traditional KF2 Map with a Jungle & Outpost theme
Steam Download: Steamcommunity.com
Desolation a full sized map that has been designed to complement the current state of balance of KF2 and HoE while being set in a lore friendly environment. It has several interactable features to keep you entertained and aims to keep each playthrough feeling fresh. Developed for experienced players and tested by experienced players for over half a year, the map offers an official grade polish on visuals, gameplay and optimization. It fully supports all gamemodes that are in the game (Survival with Stand Your Ground, Endless and even optimized for unique playstyles in Versus).
Features
- Dynamic Lights similar to Tragic Kingdom
Experience a desolated Horzine facility bathed in darkness only illuminatated by the aftermath of the battles that took place there and the remaining emergency systems. If you venture into the facility you can activate the generators to unveil a technologically advanced and expansive bunker.
Ever wish the nightvision was useful and looked good, well look no further than this map. The darkness on this map is not only navigable with the lights off but is also complemented by the nightvision of the game!
- Working Firing Range and Combat Simulator
Ever wish you could use the ones that were present in Outpost? Well now you can! Enable the power and test your accuracy!
- 30 Handheld Hologram Emitter Collectibles
A unique twist on the usual collectibles, if you manage to find one, shoot it and activate its little hologram!
- Over 300 new assets
With a total of 134 new handmade meshes and 171 new materials, the map provides players with a new, unique and professionally polished looking environment to kill Zeds in!
Huge thanks goes to the BWA BOIS for helping me test. You guys are pretty alright.
I recommend checking out my following Gamemode Extended Weeklies that complements the map nicely. This mod adds several new weeklies such as husks that fire rockets, a mode with no trader that requires you to scavenge for weapons and ammo, 'Classic' KF1 mode and a bunch more.
Story
bb_blockquote wrote: This map is set a couple of weeks before the events of Biolapse
After many successful deployments to overrun Horzine facilities around the globe, our Intel has finally been able to piece together some key information; the location of a purposely hidden facility in the [REDACTED] deep jungle.
We believe the Patriarch scrubbed records of this outpost once the initial outbreak happened to hide its importance. It is currently believed, based on the little information we have, that this was a secluded outpost that monitored and tracked all Horzine facilities worldwide. Gaining access to the premises may hold the key to the Patriarch's possible location and his base of operations.
Breach and secure the desolated facility. Eliminate all Zed outbreaks on the premises. It is critical that you take hold of this outpost, it may be our only shot in locating the Patriarch and stopping this nightmare.
#KF2NEWGROUNDS
Changed my vote from a 7 to a 10 after playing this map with a team on my server on suicidal.
Playing it solo, there are parts of the map that I thought were too linear, that don't have any paths that connect. But they're wide open enough that it doesn't matter.
I also thought the cargo bay was too wide open (and too close to the generator), but the spawns kind of make up for it.
The map is very playable just about anywhere.
Also the hellipad holdout spot is brilliant. I was hoping a husk would blow a teammate off, but our team was too good.
10/10.
Gameplay: 10/10
Layout is amazing, interactive shooting range is fun (best time 21 sec or so), good collectibles and I like the generator mechanic (like the one in Tragic Kingdom).
Presentation: 10/10
Looks like an official map, the 300+ custom made assets blend right in and look amazing.
Overall Score: 10/10
To see how this map got reviewed or how you did compared to others you can go here:
Forums.tripwireinteractive.com