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Description

A semi-destructible medium-sized map taking place in one of Horzine's scandinavian bio labs. Traverse a high-tech facility and combat the zed in a variety of different locations, many of which will suffer cosmetic damage from your stray bullets and concussive explosions. Cytology Lab is an intense and challenging map rich in visual detail and highly optimized for maximum performance (although slow-downs may be expected when using explosive weapons due to the huge number of breakable objects). The overall map layout uses the classic 'horse shoe' design allowing you to endlessly circle the base's perimiter, while multiple connecting side areas and traversible air vents allow for shortcuts, escape routes and resource scavenging. The end result is a map with a very kitting-friendly gameplay that retains a high skill cap which will challenge even hardened KF2 veterans to stay alive.

Preview
KF-CytologyLab
Comments
Markoman_98
Markoman_98

Gameplay: 9/10
Layout is diverse in shape, great for kiting zeds, amazingly balanced between being open and closed. The destructible environment is very well optimized, decent collectible placement. The destructible office rarely confuses zeds, but just a lil bit.

Presentation:: 9/10
Just a bit off from being as believable as an official map, some of the caged zeds placement almost makes me shoot them most of the time... almost. Woudl've been 8 if it wasn't for the destructibility.

Overall Score 9/10

If you want to see how this map did compared to all other maps submitted in the contest go here:
Forums.tripwireinteractive.com

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