An ancient burial ground, a dark and claustrophobic cave, revisited, a nightmare. Welcome; to the legend of Antigone.
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A team was organised to open up the cave and rescue the archaeologists, however all resources were extremely low, and main priorities of stopping the outbreak spreading meant the team was not sent for a considerable time. The researchers however should be safe as the cave-in would of prevented any specimens from getting to them, they had plenty of food and water and tools in order to retain living conditions. This should be a simple mission of search and rescue, due to other priorities, we did not equip you fully as we do not believe it is necessary. The only reason you have more men with you is to make sure all researchers, tools and equipment get extracted quickly and safely in order to get you back onto the battlefield.
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Authors Notes:
This map was really fun to make, a challenge, and I enjoyed it. So no matter what outcome of the contest, I feel no regrets.
Installation Instructions:
Simply un-rar the .7z file using a program like WinRAR or 7-zip, and copy the .rom file to your /steam/steamapps/common/killingfloor/maps folder.
Authors:
=Z.E.D=Sudo / Matt - Level Design
.7z contents
*The map itself, KF-Antigone
*A readme, nothing you haven't really seen here already
*A screenshot of the map.
Thanks To:
=Z.E.D=Nazar - Testing, being "That Guy"
=Z.E.D=Dextronaut - Testing
=Z.E.D=TomboPukka - Testing & small modelling work, you're a star :)
And pretty much all the ZED/AM guys for the help and support.
Moby for his brilliant chilling music that helped me keep my head cool whilst in development :)
Zedam.net
There is this guy called "Matt" that also helped make this map, Tombo as usual trying to take all the credit ._.
Two problems with this map that made me remove it from my server. First would be the fact that certain equipment spawns cannot be picked up by the player. The second would be the fact that enemies appear to die for no reason; I once played a wave without seeing a single zed, which was the reason why I removed it the first time. I gave it another try because I didn't see a comment from myself on this map, then removed it again when I noticed I couldn't pick up an ammo box.