ctf_bankjob is my first custom map. It is a CTF map placed in a city environment. BLU & RED decide to rob eachother's banks... at the SAME time! omgah! Enjoy :)
ctf_bankjob is my first map. Most of the testing was completed on private servers by close friends.
THE FOLLOWING HAS BEEN CHANGED FOR FINAL RELEASE.
-Cubemaps built at lower resolution in certain areas
-Lightmap for ALL texture surfaces adjusted to decrease file size
-Numerous models re-accomplished to lower file size
-Linux server crash resolved
-Point entity crash resolved
-Point entity count decreased from 2,282 to 1,484. (main cause of crashes)
-All func_brush brushes were moved to world geometry. (caused visual issues)
-Added more hint brushes to lobby to reduce lag while leaving the banks
-Decreased amount of func_detail brushes to help control visibility
-Middle warehouse's entrances made smaller. You no longer lag while leaving banks
(before you rendered everything outside and the other bank entrances all at once)
-Tunnel displacements adjusted
-Re-modeled the gold bar stacks to reduce lag while entering vaults & free up memory
-Fixed several texture issues
-Added additional player clips
-Removed dozens of props & lights to reduce entity count
-Used lower quality textures in some areas to reduce file size
THE FOLLOWING HAS BEEN CHANGED IN BETA 2.
-Geometry evened out in red spawn
-Geometry evened out in red stair well
-Pillars out side of blue bank turned into displacement tubes (very smooth)
-Skybox optimized & adjusted
-Tunnels optimized & adjusted
-numerous areas causing FPS issues corrected
-billboards on skyscrapers removed (they looked silly)
This map is being discussed here:
Please rate and comment my map.
I enjoy reading everyone's feedback!!!
Gametype: Capture the flag
Players: 32 Max (24 recommended)
Author: Derek "arseNal" Williams
Brainsample for the car models (downloaded from FPS banana)
Juice for the asphalt/road texture. (downloaded from tf2maps.net)
Who needs screenshots when you have video?