ctf_bankjob is my first custom map. It is a CTF map placed
in a city environment. BLU & RED decide to rob eachother's banks... at the SAME time! omgah!
Enjoy :)
ctf_bankjob is my first map. Most of the testing was completed on private servers by close friends.
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THE FOLLOWING HAS BEEN CHANGED FOR FINAL RELEASE.
-Cubemaps built at lower resolution in certain areas
-Lightmap for ALL texture surfaces adjusted to decrease file size
-Numerous models re-accomplished to lower file size
-Linux server crash resolved
-Point entity crash resolved
-Point entity count decreased from 2,282 to 1,484. (main cause of crashes)
-All func_brush brushes were moved to world geometry. (caused visual issues)
-Added more hint brushes to lobby to reduce lag while leaving the banks
-Decreased amount of func_detail brushes to help control visibility
-Middle warehouse's entrances made smaller. You no longer lag while leaving banks
(before you rendered everything outside and the other bank entrances all at once)
-Tunnel displacements adjusted
-Re-modeled the gold bar stacks to reduce lag while entering vaults & free up memory
-Fixed several texture issues
-Added additional player clips
-Removed dozens of props & lights to reduce entity count
-Used lower quality textures in some areas to reduce file size
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THE FOLLOWING HAS BEEN CHANGED IN BETA 2.
-Geometry evened out in red spawn
-Geometry evened out in red stair well
-Pillars out side of blue bank turned into displacement tubes (very smooth)
-Skybox optimized & adjusted
-Tunnels optimized & adjusted
-numerous areas causing FPS issues corrected
-billboards on skyscrapers removed (they looked silly)
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This map is being discussed here:
Forums.tf2maps.net
Please rate and comment my map.
I enjoy reading everyone's feedback!!!
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Gametype: Capture the flag
Version: FINAL
Players: 32 Max (24 recommended)
Author: Derek "arseNal" Williams
E-mail: dwillsc@gmail.com
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THANKS TO:
Brainsample for the car models (downloaded from FPS banana)
Juice for the asphalt/road texture. (downloaded from tf2maps.net)
Who needs screenshots when you have video?
I don't know... I might try it. Seems like a very large map though
Good job!
There's too much light on some places. Try to lower them or add more spots. These little sticks are colidable? That would be a problem.
Nice work on the outside. Good texture's theme and setting.
Keep it going :)
Thank you! This was a learning experience for me.. being my first map. i tried a few versions of this map where the posts were not solid. during testing it just gave the lobby area this really awkward feel when you see people running through poles. Majority voted to keep them solid. My lighting deffinately needs some work :)
WOW! That's lookin' great!!!
*Downloading*