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Tag "Video Game Music"
Music for Games - Folk / Fantasy (Fifth / Sixth Generation Retro Console) Composition

Music for Games - Folk / Fantasy (Fifth / Sixth Generation Retro Console) Composition

News

Music Composition for a Folk - Fantasy Game now available for license. This music could work for games like Grandia,Suikoden,Final Fantasy (VI,VII, VIII...

Music For Games - 8 bit / 16 bit / Chiptune (Retro) Composition

Music For Games - 8 bit / 16 bit / Chiptune (Retro) Composition

News

Music Composition for a NES/SNES 16-bit style Game now available for license. This music could work for games like Earthbound, Yoshi's Story, Super Mario...

New Music Score for the Puzzle Game, On the Peril of Parrots

New Music Score for the Puzzle Game, On the Peril of Parrots

News

This is my BTS video to show how the fun I had writing the music for the puzzle game, "On the Peril of Parrots" developed by SpriteWrench.

New Music Score for the Visual Novel RPG, Stardander

New Music Score for the Visual Novel RPG, Stardander

News

New music theme for a character for the upcoming visual novel RPG, Stardander School for Witches developed by Fancy Fish Games

Three Rooks Music

Three Rooks Music

Company

Greetings! I am a Video Game Music Composer based in the UK, currently looking for new projects. I specialize in creating bombastic and atmospheric soundtracks...

Full Music Album Available For Licensing

Full Music Album Available For Licensing

News

Full album ready and available for use in your project. Contact for details.

Dan Wrigley is the official Project Smallbot: Light composer!

Dan Wrigley is the official Project Smallbot: Light composer!

News

Dan Wrigley will be creating new original songs for Project Smallbot: Light as well as remastering and/or remixing a few songs from the original Project...

Hiroki Kikuta and Dale North Team Up on Toricky's Soundtrack

Hiroki Kikuta and Dale North Team Up on Toricky's Soundtrack

News

Hi, Everyone! This time, I'd like to talk about Toricky's musics! I think music is a key component of a game's universe and during 2016, we had the opportunity...

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