In this article, we'll tell more about the new map, its mechanics and enemies.
As you know – we have been doing regular updates twice a week for about three years. That’s ROUGHLY 310 updates all told. During that time we’ve...
This time we are still looking at a few more changes from the last update along with revealing some plans that should be coming very soon.
We've got some big news and a lot of information for you all!
Progress continues and in this developer journal I talk about research technology.
Remember when The Simpsons went to the Itchy & Scratchy Theme Park? It's kinda like that, but a whole lot bloodier....
We've got new screenshots for you, and this time it's all about snow and frost!
-- Projection is an immersive PC exploration game set in an abandoned cinema. -- The game explores themes of: loss, romance, nostalgia and regret, aiming...
In this post we travel through the various environments in Shadows of Her Past.
It has been awhile since the demo update so there's going to be a lot to cover from the art, enemies, locations, and more.
Some updates based on user feedback including a nerf!
As we finished the first demo, we gathered our colleagues to test it.
Welcome to another dev log. Soullings - a village building and crafting game. This week we want to share some news and some art =)
This is a concept art we just finished. It shows how the outside world looks in our game.
Heres the run down: I'm finished world 1, i'm working on world 2 and 2 Player Co-Op
Just a status update on progress being made, i find typing about it grants motivation!
We pay attention to details in game and free-flowing fabrics are something we want to achieve. This article gives you a glance of it.
Lots of good stuff happened over the past two weeks. Let’s dive in!
The 2nd dev-log for our upcoming team co-op game Technophobia!
We wanted to share a bit more content regarding the classes that we have been working on for The Cleansing.
So yeah basically realized that the mountains are shit so I sprited a better mountain. Slowly polishing the game!
Soullings - a village building and crafting game - this week we will discuss more about our NPCs and some other features.
This is one of the finished laser rifle sprites. Well not finished, more like subject to change. I have a lot of weapon ideas so i'm definitely working...
The development continues! With only the boss left, Stage 02 is almost complete. In this article we show more about the dev process of the miniboss and...
The cube is the most symbolic item is the game, and we decided to spend some time improving the appearance of the cube.
After the development team for Protoform was assembled, we immediately started to build the demo.
We are proud to present the first update video for Unforgiven featuring dynamic AI, target tracking, a quick multiplayer match, tanks and much more!
Sharing some information on the game in my first week Dev Log.
Soullings - a mix of village building and crafting game about Gods - new dev log explaining a little bit about basic needs, combat and more :)
Hold on to your hats and take a deep breath. Things are about to get a bit... strange...
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