In one of the latest updates we have introduced the very first guild-controlled location – Skergard Castle which is placed atop of an impressive snowy...
This very first dev log talks a little bit about our new game, Ship Out of Luck.
In today's Dev Log we'll talk about our new hair system and some updates on core mechanics!
Friends, we have been working like DEMONS I tell you. DEMONS! We are looking to wrap up Boss 101 soon and by that we hope weeks. At the most we are talking...
First look at a new game we've been working on - A Multiplayer (Not Local) Brawler concept with competitive and casual style gameplay.
Long time no see! Some new features, and some graphical work. All good stuff. Promise!
We talk about our new development team and the steps to take if you would like to join.
I explain the current state of the game, and where it's headed
Combat is almost here! Which means the demo is almost here!
In a city like Shenzhen, walking is not the only way to travel around. Signs show you the way, and a metro system helps you go anywhere with low cost.
This week Ian talks about the new scoundrel class and some of its abilities as well as some changes to how movement in combat works.
Dev log #1 - How is made the main character and what is "The Free Ones".
This article will show some development details about the 4th stage, the Coyote Hideout!
Here we go, our first dev dairy! For today, I will just introduce our game and team, but stick around for more in the near future!
In this Dev Log we discuss the improvements to our cameras, AI, and lighting.
So when we were putting together the characters for Boss 101 we wanted to add little personality traits and identifiers for each of the people you will...
Hello, sailors! We have been hard at work this week just like our cat up there, and we have some more great updates to share!
Today, we released our first demo of the prototype. While we are now collecting and evaluating the various proposals, wishes and suggestions, the development...
Kickstarter launches aug 1st! here's the debut trailer for it!
New theme 'Cave', Story and Quest System. This is third Dev Log of Under the Farm.
So this last week we have finished the ship control system for now, it is looking pretty sweet with the rutter and everything with one of the placeholder...
New theme and about network mode. This is second Dev Log of Under the Farm.
Let me introduce Under the Farm ! first Dev Log for Under the Farm
Hey there everyone, these last two weeks have been quite busy! We've decided to switch over to a devlog style approach to our updates so that we can include...
Here is what we have updated in our game since our first Early Demo!
Our alpha version is now available. You can still get access going to our official webpage. Check more here!
It's been a very busy past couple of months on Honeypot Espionage. But we're happy to say that we will be attending this years EGX in Birmingham!
It's been many months since I last posted an update on The True Slime King, but I've still been working hard on it. I wanted to talk about one of the...
As we are nearing the release of Boss 101 we are starting to see people take a closer look at the upcoming release While we expect to have review codes...
We are very happy to make an announcement today: our first teaser trailer. Also, we are happy to tell that we are working together with tinyBuild, the...
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