Our Thoughts one week after EGX Rezzed in London, what we learned from attending the show and how it's affected the development of BeeBeeQ.
In this update we talk about the importance of choice and morale in the game. How we are going to implement it, and what it means overall.
Yet another Main Menu iteration has come and I'm excited to show you the new look! Along with that we have a new area to talk about, the Hub.
9 months ago Gloria Victis came to Steam Early Access. Over these 9 months we were able to deploy 50 regular updates and likely 3 times more smaller fixes...
New spell cards, new skills, new splash art, a new look, and more!
We received much valuable feedback from colleagues in the internal test. Then we tried to fix all the problems we saw.
Hey everyone! I didn't stop reading your feedback and there are some things I want to do to make the game an enjoyable experience for everyone.
We are back with some more great news. We CAN FINALLY reveal the new name and the new features. Also, we want to show you a few screenshots and GIFs about...
In this article, we'll tell more about the new map, its mechanics and enemies.
As you know – we have been doing regular updates twice a week for about three years. That’s ROUGHLY 310 updates all told. During that time we’ve...
This time we are still looking at a few more changes from the last update along with revealing some plans that should be coming very soon.
We've got some big news and a lot of information for you all!
Progress continues and in this developer journal I talk about research technology.
Remember when The Simpsons went to the Itchy & Scratchy Theme Park? It's kinda like that, but a whole lot bloodier....
We've got new screenshots for you, and this time it's all about snow and frost!
-- Projection is an immersive PC exploration game set in an abandoned cinema. -- The game explores themes of: loss, romance, nostalgia and regret, aiming...
In this post we travel through the various environments in Shadows of Her Past.
It has been awhile since the demo update so there's going to be a lot to cover from the art, enemies, locations, and more.
Some updates based on user feedback including a nerf!
As we finished the first demo, we gathered our colleagues to test it.
Welcome to another dev log. Soullings - a village building and crafting game. This week we want to share some news and some art =)
This is a concept art we just finished. It shows how the outside world looks in our game.
Heres the run down: I'm finished world 1, i'm working on world 2 and 2 Player Co-Op
Just a status update on progress being made, i find typing about it grants motivation!
We pay attention to details in game and free-flowing fabrics are something we want to achieve. This article gives you a glance of it.
Lots of good stuff happened over the past two weeks. Let’s dive in!
The 2nd dev-log for our upcoming team co-op game Technophobia!
We wanted to share a bit more content regarding the classes that we have been working on for The Cleansing.
So yeah basically realized that the mountains are shit so I sprited a better mountain. Slowly polishing the game!
Soullings - a village building and crafting game - this week we will discuss more about our NPCs and some other features.
No tags were found matching the criteria specified. We suggest you try the tag list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.