Tag "Dev-log"  (0 - 30 of 47)
Patch notes 1.0.1

Patch notes 1.0.1

News

Some updates based on user feedback including a nerf!

Protoform - How we tested the first demo of Protoform

Protoform - How we tested the first demo of Protoform

News

As we finished the first demo, we gathered our colleagues to test it.

Dev Log - Let's see some art

Dev Log - Let's see some art

News

Welcome to another dev log. Soullings - a village building and crafting game. This week we want to share some news and some art =)

A concept art of one particular outdoor scene

A concept art of one particular outdoor scene

News

This is a concept art we just finished. It shows how the outside world looks in our game.

2 Player CO-OP

2 Player CO-OP

News

Heres the run down: I'm finished world 1, i'm working on world 2 and 2 Player Co-Op

The first official update!

The first official update!

News

Just a status update on progress being made, i find typing about it grants motivation!

A close look at the fabrics in game

A close look at the fabrics in game

News

We pay attention to details in game and free-flowing fabrics are something we want to achieve. This article gives you a glance of it.

Decommissioned dev log 2/6/2017 – The one where I said “weekly”

Decommissioned dev log 2/6/2017 – The one where I said “weekly”

News

Lots of good stuff happened over the past two weeks. Let’s dive in!

The Second Month of Working On Technophobia

The Second Month of Working On Technophobia

News

The 2nd dev-log for our upcoming team co-op game Technophobia!

Dev Log: Hero classes; an overview

Dev Log: Hero classes; an overview

News

We wanted to share a bit more content regarding the classes that we have been working on for The Cleansing.

Mountains!!

Mountains!!

News

So yeah basically realized that the mountains are shit so I sprited a better mountain. Slowly polishing the game!

Soullings - Dev Log - More about NPCs

Soullings - Dev Log - More about NPCs

News

Soullings - a village building and crafting game - this week we will discuss more about our NPCs and some other features.

Working on weapon sprites

Working on weapon sprites

News

This is one of the finished laser rifle sprites. Well not finished, more like subject to change. I have a lot of weapon ideas so i'm definitely working...

Dev. Log #06 - Beetle Jockey Making-of / Demo removed for now

Dev. Log #06 - Beetle Jockey Making-of / Demo removed for now

News

The development continues! With only the boss left, Stage 02 is almost complete. In this article we show more about the dev process of the miniboss and...

An improvement to the appearance of the cube.

An improvement to the appearance of the cube.

News

The cube is the most symbolic item is the game, and we decided to spend some time improving the appearance of the cube.

Protoform - How we built the demo

Protoform - How we built the demo

News

After the development team for Protoform was assembled, we immediately started to build the demo.

Unforgiven - Multiplayer FPS Update 01 [DevLog 01]

Unforgiven - Multiplayer FPS Update 01 [DevLog 01]

News

We are proud to present the first update video for Unforgiven featuring dynamic AI, target tracking, a quick multiplayer match, tanks and much more!

Weekly Dev Log #1 - Everlasting: Text Based Adventure

Weekly Dev Log #1 - Everlasting: Text Based Adventure

News

Sharing some information on the game in my first week Dev Log.

New dev log explaining a little bit about basic needs, combat and more :)

New dev log explaining a little bit about basic needs, combat and more :)

News

Soullings - a mix of village building and crafting game about Gods - new dev log explaining a little bit about basic needs, combat and more :)

My Friend Pedro: Blood Bullets Bananas - DevLog #19

My Friend Pedro: Blood Bullets Bananas - DevLog #19

News

Hold on to your hats and take a deep breath. Things are about to get a bit... strange...

Dev Log - Producing Food and More

Dev Log - Producing Food and More

News

Welcome to our first dev log of 2017! Happy new year every one :) Today we want to bring the professions that will produce food to your village. There...

Proxyndic HUGE New Years Update v0.37

Proxyndic HUGE New Years Update v0.37

News

The new years update for Proxyndic is here! Below you will find the entire list of changes, additions, tweaks and bugfixes. Dont forget to subscribe and...

Totem Teller - 2016, All Told

Totem Teller - 2016, All Told

News

As the (rather infamous) year nears a close, we're past due for a Totem Teller update. Here's a rather big, if scattered, one.

v0.1.4 Update & Dev Blog

v0.1.4 Update & Dev Blog

News

Empires of Eradon - Closing in on 0.2.X Dev Blog + 0.1.4 EoE InDev Client Upddate!

Final Update of 2016

Final Update of 2016

News

Hello, all. The mad spectre of 2016 is in the process of being exorcised. We still have to find a way to defeat Pazuzu, and we have a lot of pea soup...

Protoform - How we started the project

Protoform - How we started the project

News

A new puzzle game from Pathea Games featuring a young female protagonist trying to find her true self in a very strange world.

WE'RE GOING DOWN EVEN MORE!

WE'RE GOING DOWN EVEN MORE!

News

The funniest (maybe the most cringe) devlog you'll ever. EVER. read.

The #4 devlog is out!

The #4 devlog is out!

News

Check out the #4 devlog! We talk about Joshua, items, fonts and more.

It's all about the Movement

It's all about the Movement

Feature

Movement is crucial in shmups. Planning the steps to be taken according to the position of enemies and their shots is one of the most important and...

WE'RE GOING DOWN!

WE'RE GOING DOWN!

News

What goes up must come down - Isaac Newton Well, we all know how going up a mountain feels, right? tough and hard but rewarding; What about going down...

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