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Tag "Dev Log"
Weekly Dev Log #1 - Everlasting: Text Based Adventure

Weekly Dev Log #1 - Everlasting: Text Based Adventure

News

Sharing some information on the game in my first week Dev Log.

New dev log explaining a little bit about basic needs, combat and more :)

New dev log explaining a little bit about basic needs, combat and more :)

News

Soullings - a mix of village building and crafting game about Gods - new dev log explaining a little bit about basic needs, combat and more :)

My Friend Pedro: Blood Bullets Bananas - DevLog #19

My Friend Pedro: Blood Bullets Bananas - DevLog #19

News

Hold on to your hats and take a deep breath. Things are about to get a bit... strange...

Dev Log - Producing Food and More

Dev Log - Producing Food and More

News

Welcome to our first dev log of 2017! Happy new year every one :) Today we want to bring the professions that will produce food to your village. There...

Proxyndic HUGE New Years Update v0.37

Proxyndic HUGE New Years Update v0.37

News

The new years update for Proxyndic is here! Below you will find the entire list of changes, additions, tweaks and bugfixes. Dont forget to subscribe and...

Totem Teller - 2016, All Told

Totem Teller - 2016, All Told

News

As the (rather infamous) year nears a close, we're past due for a Totem Teller update. Here's a rather big, if scattered, one.

v0.1.4 Update & Dev Blog

v0.1.4 Update & Dev Blog

News

Empires of Eradon - Closing in on 0.2.X Dev Blog + 0.1.4 EoE InDev Client Upddate!

Final Update of 2016

Final Update of 2016

News

Hello, all. The mad spectre of 2016 is in the process of being exorcised. We still have to find a way to defeat Pazuzu, and we have a lot of pea soup...

Protoform - How we started the project

Protoform - How we started the project

News

A new puzzle game from Pathea Games featuring a young female protagonist trying to find her true self in a very strange world.

WE'RE GOING DOWN EVEN MORE!

WE'RE GOING DOWN EVEN MORE!

News

The funniest (maybe the most cringe) devlog you'll ever. EVER. read.

The #4 devlog is out!

The #4 devlog is out!

News

Check out the #4 devlog! We talk about Joshua, items, fonts and more.

It's all about the Movement

It's all about the Movement

Feature

Movement is crucial in shmups. Planning the steps to be taken according to the position of enemies and their shots is one of the most important and...

WE'RE GOING DOWN!

WE'RE GOING DOWN!

News

What goes up must come down - Isaac Newton Well, we all know how going up a mountain feels, right? tough and hard but rewarding; What about going down...

Crimson Keep News: Pathfinding, perks, and the danger zone?

Crimson Keep News: Pathfinding, perks, and the danger zone?

News

This week Ian talks about the new navmesh generation and pathfinding system, a low health 'danger zone' system, and perks.

Soullings - News on Buildings and Crafting

Soullings - News on Buildings and Crafting

News

Soullings - a village building and crafting game about Gods - Today we will talk, briefly (but with many pictures), about how buildings and crafting works...

Soullings - Dev Log - Actions and Path

Soullings - Dev Log - Actions and Path

News

Soullings - Dev Log - Actions and Path - We want to explain about the Ling's actions and how it will work the priority.

My Friend Pedro: Blood Bullets Bananas - DevLog #18

My Friend Pedro: Blood Bullets Bananas - DevLog #18

News

Gameplay galore! Come have a look at what's been cooking!

Dev. Log #05 - Comparison Shuriken x Sword

Dev. Log #05 - Comparison Shuriken x Sword

News

In this dev. log we will compare timing with the two different attacks that our hero can use, based on the feedback we received from players who tested...

Soullings - We have some BIG updates regarding our game development and we need your help

Soullings - We have some BIG updates regarding our game development and we need your help

News

Soullings - a village building and crafting game about Gods - we have some BIG updates regarding development and we need your help.

Will Glow the Wisp - Dev Log 25 - Level Design

Will Glow the Wisp - Dev Log 25 - Level Design

News

In this episode I go over the levels that the game currently has and explain why I created this level and how feedback will influence the game.

A Dark Place... Update #3

A Dark Place... Update #3

News

Update Log #3 With some great news and advances about the development of the game. New mechanics,new systems,new shaders,game expo show and much more!

Dev. Log #04 - [Stage 02] Part 1

Dev. Log #04 - [Stage 02] Part 1

News

Development log showing more about the enemies and hazards from Stage 02. This time our hero will go through a dungeon in a new challenge and a new Master...

The Boss-Puzzle concept

The Boss-Puzzle concept

News

It's been a while since my last post. I've been quite busy. more than creating directly, I've been studying and trying to come up with interesting ideas...

My Friend Pedro: Blood Bullets Bananas - DevLog #17

My Friend Pedro: Blood Bullets Bananas - DevLog #17

News

Big exciting announcement! Deep breaths... Are you ready?

Aftertile Devlog #07

Aftertile Devlog #07

News

On this devlog, we talk about many thing that we got done this past month.

Two new hovercrafts for Crash Foce.

Two new hovercrafts for Crash Foce.

News

Two new hovercrafts with in game and in menu images,and lastly rendered images of these two.

Dev Log - Controller Support

Dev Log - Controller Support

News

Going with the God of War setup, with a few changes: A - Jump X - Fast attack (horizontal, for severing enemy heads) Y - Heavy attack (vertical, for severing...

Dev. Log #03 - [Stage 01] Boss and Miniboss

Dev. Log #03 - [Stage 01] Boss and Miniboss

News

In this dev. log we will show and tell more about the boss and miniboss from the first stage.

Dev. Log #02 - Training Stage and Stage 01 Gameplay

Dev. Log #02 - Training Stage and Stage 01 Gameplay

News

Showing some gameplay shots from the the first level and the training level.

Presentation

Presentation

News

A short presentation that should be written much earlier.

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