This week Ian talks about the new scoundrel class and some of its abilities as well as some changes to how movement in combat works.
Dev log #1 - How is made the main character and what is "The Free Ones".
This article will show some development details about the 4th stage, the Coyote Hideout!
Here we go, our first dev dairy! For today, I will just introduce our game and team, but stick around for more in the near future!
In this Dev Log we discuss the improvements to our cameras, AI, and lighting.
So when we were putting together the characters for Boss 101 we wanted to add little personality traits and identifiers for each of the people you will...
Hello, sailors! We have been hard at work this week just like our cat up there, and we have some more great updates to share!
Today, we released our first demo of the prototype. While we are now collecting and evaluating the various proposals, wishes and suggestions, the development...
Kickstarter launches aug 1st! here's the debut trailer for it!
New theme 'Cave', Story and Quest System. This is third Dev Log of Under the Farm.
So this last week we have finished the ship control system for now, it is looking pretty sweet with the rutter and everything with one of the placeholder...
New theme and about network mode. This is second Dev Log of Under the Farm.
Let me introduce Under the Farm ! first Dev Log for Under the Farm
Hey there everyone, these last two weeks have been quite busy! We've decided to switch over to a devlog style approach to our updates so that we can include...
Here is what we have updated in our game since our first Early Demo!
Our alpha version is now available. You can still get access going to our official webpage. Check more here!
It's been a very busy past couple of months on Honeypot Espionage. But we're happy to say that we will be attending this years EGX in Birmingham!
It's been many months since I last posted an update on The True Slime King, but I've still been working hard on it. I wanted to talk about one of the...
As we are nearing the release of Boss 101 we are starting to see people take a closer look at the upcoming release While we expect to have review codes...
We are very happy to make an announcement today: our first teaser trailer. Also, we are happy to tell that we are working together with tinyBuild, the...
New game HellMaze Online introduction and first dev log
Balance updates, weaker dragons, more subscriber benefits, and more!
Covering the trials and tribulations of implementing a GOAP system in to Mercury Fallen.
A collection of screenshots done since April for my personal project called "Trailblaze".
Hey folks! If you haven't checked out Fumiko! yet, there'll be some good reasons to do it soon. With the new update, some new exciting content will get...
A collection of Screenshotsaturdays for the last few weeks.
The mac version will probably release after the patch comes out, but not too far away. So watch out mac players!
Our Thoughts one week after EGX Rezzed in London, what we learned from attending the show and how it's affected the development of BeeBeeQ.
In this update we talk about the importance of choice and morale in the game. How we are going to implement it, and what it means overall.
Yet another Main Menu iteration has come and I'm excited to show you the new look! Along with that we have a new area to talk about, the Hub.
No tags were found matching the criteria specified. We suggest you try the tag list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.