Tag "dev log"  (0 - 30 of 65)
DevLog 11 / EGX Rezzed

DevLog 11 / EGX Rezzed

News

Our Thoughts one week after EGX Rezzed in London, what we learned from attending the show and how it's affected the development of BeeBeeQ.

DevBlog #2: Crew Morale and Choices

DevBlog #2: Crew Morale and Choices

News

In this update we talk about the importance of choice and morale in the game. How we are going to implement it, and what it means overall.

Dev Log 003 - Menu Mania

Dev Log 003 - Menu Mania

News

Yet another Main Menu iteration has come and I'm excited to show you the new look! Along with that we have a new area to talk about, the Hub.

50 updates deployed in less than a year!

50 updates deployed in less than a year!

News

9 months ago Gloria Victis came to Steam Early Access. Over these 9 months we were able to deploy 50 regular updates and likely 3 times more smaller fixes...

Grimoire Guilds - Weekly Update #2

Grimoire Guilds - Weekly Update #2

News

New spell cards, new skills, new splash art, a new look, and more!

Protoform - How we improved the game after internal test

Protoform - How we improved the game after internal test

News

We received much valuable feedback from colleagues in the internal test. Then we tried to fix all the problems we saw.

Working on a new update

Working on a new update

News

Hey everyone! I didn't stop reading your feedback and there are some things I want to do to make the game an enjoyable experience for everyone.

Community INC - New name, same game, new features!

Community INC - New name, same game, new features!

News

We are back with some more great news. We CAN FINALLY reveal the new name and the new features. Also, we want to show you a few screenshots and GIFs about...

Dev. Log #08 - The Crimson Woods

Dev. Log #08 - The Crimson Woods

News

In this article, we'll tell more about the new map, its mechanics and enemies.

2017.03.18 Boss 101 Update, Polish and Fun pt1

2017.03.18 Boss 101 Update, Polish and Fun pt1

News

As you know – we have been doing regular updates twice a week for about three years. That’s ROUGHLY 310 updates all told. During that time we’ve...

Dev Log 002 - Creating Currency

Dev Log 002 - Creating Currency

News

This time we are still looking at a few more changes from the last update along with revealing some plans that should be coming very soon.

Big News!

Big News!

News

We've got some big news and a lot of information for you all!

Developer Log #9 :: Research

Developer Log #9 :: Research

News

Progress continues and in this developer journal I talk about research technology.

NOW OPEN: Gumsy & Gomar Theme Park

NOW OPEN: Gumsy & Gomar Theme Park

News

Remember when The Simpsons went to the Itchy & Scratchy Theme Park? It's kinda like that, but a whole lot bloodier....

Dev Update: New screenshots

Dev Update: New screenshots

News

We've got new screenshots for you, and this time it's all about snow and frost!

Projection - Description and Images (Exploration Game)

Projection - Description and Images (Exploration Game)

News

-- Projection is an immersive PC exploration game set in an abandoned cinema. -- The game explores themes of: loss, romance, nostalgia and regret, aiming...

Environments in Shadows of Her Past

Environments in Shadows of Her Past

News

In this post we travel through the various environments in Shadows of Her Past.

Dev Log 001 - Fresh Looks

Dev Log 001 - Fresh Looks

News

It has been awhile since the demo update so there's going to be a lot to cover from the art, enemies, locations, and more.

Patch notes 1.0.1

Patch notes 1.0.1

News

Some updates based on user feedback including a nerf!

Protoform - How we tested the first demo of Protoform

Protoform - How we tested the first demo of Protoform

News

As we finished the first demo, we gathered our colleagues to test it.

Dev Log - Let's see some art

Dev Log - Let's see some art

News

Welcome to another dev log. Soullings - a village building and crafting game. This week we want to share some news and some art =)

A concept art of one particular outdoor scene

A concept art of one particular outdoor scene

News

This is a concept art we just finished. It shows how the outside world looks in our game.

2 Player CO-OP

2 Player CO-OP

News

Heres the run down: I'm finished world 1, i'm working on world 2 and 2 Player Co-Op

The first official update!

The first official update!

News

Just a status update on progress being made, i find typing about it grants motivation!

A close look at the fabrics in game

A close look at the fabrics in game

News

We pay attention to details in game and free-flowing fabrics are something we want to achieve. This article gives you a glance of it.

Decommissioned dev log 2/6/2017 – The one where I said “weekly”

Decommissioned dev log 2/6/2017 – The one where I said “weekly”

News

Lots of good stuff happened over the past two weeks. Let’s dive in!

The Second Month of Working On Technophobia

The Second Month of Working On Technophobia

News

The 2nd dev-log for our upcoming team co-op game Technophobia!

Dev Log: Hero classes; an overview

Dev Log: Hero classes; an overview

News

We wanted to share a bit more content regarding the classes that we have been working on for The Cleansing.

Mountains!!

Mountains!!

News

So yeah basically realized that the mountains are shit so I sprited a better mountain. Slowly polishing the game!

Soullings - Dev Log - More about NPCs

Soullings - Dev Log - More about NPCs

News

Soullings - a village building and crafting game - this week we will discuss more about our NPCs and some other features.

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