Tag "dev log"  (0 - 30 of 102)
Guild Castle & Plans For The World Pvp Balance!

Guild Castle & Plans For The World Pvp Balance!

News

In one of the latest updates we have introduced the very first guild-controlled location – Skergard Castle which is placed atop of an impressive snowy...

Announcing: Ship Out of Luck

Announcing: Ship Out of Luck

News

This very first dev log talks a little bit about our new game, Ship Out of Luck.

Journey's End Dev Log #2 - Hair and Updates

Journey's End Dev Log #2 - Hair and Updates

News

In today's Dev Log we'll talk about our new hair system and some updates on core mechanics!

2017.09.23 Boss 101, Tuning and PS Controllers

2017.09.23 Boss 101, Tuning and PS Controllers

News

Friends, we have been working like DEMONS I tell you. DEMONS! We are looking to wrap up Boss 101 soon and by that we hope weeks. At the most we are talking...

Brawler Concept ( Multiplayer )

Brawler Concept ( Multiplayer )

News

First look at a new game we've been working on - A Multiplayer (Not Local) Brawler concept with competitive and casual style gameplay.

My Friend Pedro: Blood Bullets Bananas - DevLog #21

My Friend Pedro: Blood Bullets Bananas - DevLog #21

News

Long time no see! Some new features, and some graphical work. All good stuff. Promise!

New Dev Team!

New Dev Team!

News

We talk about our new development team and the steps to take if you would like to join.

EthoZ - Planned Features 8/26/17

EthoZ - Planned Features 8/26/17

News

I explain the current state of the game, and where it's headed

Combat is Close to Being Polished!

Combat is Close to Being Polished!

Feature

Combat is almost here! Which means the demo is almost here!

Travel Through the City by Metro - Indie Dream dev-log #10

Travel Through the City by Metro - Indie Dream dev-log #10

News

In a city like Shenzhen, walking is not the only way to travel around. Signs show you the way, and a metro system helps you go anywhere with low cost.

Crimson Keep News: Scoundrel abilities, and combat changes

Crimson Keep News: Scoundrel abilities, and combat changes

News

This week Ian talks about the new scoundrel class and some of its abilities as well as some changes to how movement in combat works.

The Free Ones - Dev Log #1

The Free Ones - Dev Log #1

News

Dev log #1 - How is made the main character and what is "The Free Ones".

Dev. Log #09 - The Coyote Hideout

Dev. Log #09 - The Coyote Hideout

News

This article will show some development details about the 4th stage, the Coyote Hideout!

Dev dairy 1

Dev dairy 1

News

Here we go, our first dev dairy! For today, I will just introduce our game and team, but stick around for more in the near future!

Journey's End Dev Log #2 - Cameras

Journey's End Dev Log #2 - Cameras

News

In this Dev Log we discuss the improvements to our cameras, AI, and lighting.

2017.07.15 Boss 101 Lore and History - Part 2

2017.07.15 Boss 101 Lore and History - Part 2

News

So when we were putting together the characters for Boss 101 we wanted to add little personality traits and identifiers for each of the people you will...

Week In Review | Cell Dev Blog #2

Week In Review | Cell Dev Blog #2

Feature

Hello, sailors! We have been hard at work this week just like our cat up there, and we have some more great updates to share!

From prototype to Alpha 1

From prototype to Alpha 1

News

Today, we released our first demo of the prototype. While we are now collecting and evaluating the various proposals, wishes and suggestions, the development...

Lost Lake Lights - debut Trailer

Lost Lake Lights - debut Trailer

News

Kickstarter launches aug 1st! here's the debut trailer for it!

Dev Log 14w - Under the Farm (Downloadable)

Dev Log 14w - Under the Farm (Downloadable)

News

New theme 'Cave', Story and Quest System. This is third Dev Log of Under the Farm.

The Whaler (Working Title) - Dev Update #3

The Whaler (Working Title) - Dev Update #3

News

So this last week we have finished the ship control system for now, it is looking pretty sweet with the rutter and everything with one of the placeholder...

Dev Log 13w - Under the Farm (Downloadable)

Dev Log 13w - Under the Farm (Downloadable)

News

New theme and about network mode. This is second Dev Log of Under the Farm.

Dev Log 12w - Under the Farm (Downloadable)

Dev Log 12w - Under the Farm (Downloadable)

News

Let me introduce Under the Farm ! first Dev Log for Under the Farm

Journey's End Dev Log #1

Journey's End Dev Log #1

News

Hey there everyone, these last two weeks have been quite busy! We've decided to switch over to a devlog style approach to our updates so that we can include...

Jeff's Tower VR Early Demo V2 UPDATE!

Jeff's Tower VR Early Demo V2 UPDATE!

News

Here is what we have updated in our game since our first Early Demo!

Alpha is now available!

Alpha is now available!

News

Our alpha version is now available. You can still get access going to our official webpage. Check more here!

Dev Update 4 - We're going to EGX

Dev Update 4 - We're going to EGX

News

It's been a very busy past couple of months on Honeypot Espionage. But we're happy to say that we will be attending this years EGX in Birmingham!

Reworking the Overworld

Reworking the Overworld

News

It's been many months since I last posted an update on The True Slime King, but I've still been working hard on it. I wanted to talk about one of the...

2017.06.07 Video Peek at Boss 101 by RobJ

2017.06.07 Video Peek at Boss 101 by RobJ

News

As we are nearing the release of Boss 101 we are starting to see people take a closer look at the upcoming release While we expect to have review codes...

Announcement - Teaser Trailer and More

Announcement - Teaser Trailer and More

News

We are very happy to make an announcement today: our first teaser trailer. Also, we are happy to tell that we are working together with tinyBuild, the...

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