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Tag "Dev Log"  (0 - 30 of 530)
SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

News

SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam...

Ant Colony [3] - Quests and Flies

Ant Colony [3] - Quests and Flies

News

How my game evolved in the last Week - Devlog Ant Colony, Game about Ants. Added Features : Quests | Good looking UI | New Enemy(Fly) | Shop.

Dev Log #1 - Concept art

Dev Log #1 - Concept art

News

A quick look at the early concept art, defining the look of our game.

Painting and prop placement

Painting and prop placement

News

On painting and prop placement and the current status on the next update.

Dev Log 3 - Early environment assets & mood

Dev Log 3 - Early environment assets & mood

News

Showing off some environment tests, featuring early textures, models and scene lighting

Dev log - Difficulty options

Dev log - Difficulty options

News

I finally got around to implementing difficulty options to Zero Below The Sun.

Phenomena Embattled - Log #01

Phenomena Embattled - Log #01

News

Story and game-play updates. The narrative is about humans, their planet and what the galaxy has in store for it. A small bonus: the first 'Formation...

The beginning

The beginning

News

A small explanation of our game, what it's going to be and what we plan to do.

Pandarunium Stability: Multiplayer and LOTS of Enemies

Pandarunium Stability: Multiplayer and LOTS of Enemies

Feature

This update provides stability for players with lower end machines utilizing some tricks I created to enhance performance in a multiplayer setting.

Rocket - One Month Later

Rocket - One Month Later

News

New Game Mode, New Weapons, Controller Setup Options & More added since game launched. Now featuring a 30% Sale.

Dev Log 2 - Character and Environment Sketches

Dev Log 2 - Character and Environment Sketches

News

Showing off some quick ideas for the player character, enemies and environment

Dev Diary #74: Love is in the Air Tonight

Dev Diary #74: Love is in the Air Tonight

News

Romance enters the world of Freeborn! A preview of 2 new main characters that will be a core part of the main story campaign!

Phenomena Embattled - Log #00

Phenomena Embattled - Log #00

News

An introduction article for the project Phenomena Embattled.

Echoes in the Deep first devlog!

Echoes in the Deep first devlog!

News

This is the first dev log of project Echoes in the Deep.

Our first Dev Log

Our first Dev Log

News

An introduction to some of what the teams been working on for the game.

0.896 is live

0.896 is live

News

Depth of field work, new blocks and some added redundancy to recent fix.

Dev Diary #73: Maximum Razzle and Dazzle

Dev Diary #73: Maximum Razzle and Dazzle

News

Huge revamps to the UI, new animations, and strange new worlds!

Developer Log Update #2

Developer Log Update #2

News

The arcane forces within the eldritch abyss have stirred once again, and we're thrilled to unveil the latest diabolical concoctions in our Lovecraftian...

0.895 is live

0.895 is live

News

New localizations as well as updated ones, new double road tunnel and more new blocks!

Development Update & Future News

Development Update & Future News

News

Horizon's Mirage - Development Update & Future Plans. Demo patch version: 0.5.6.

Dev Diary #72: The Results of Updating 100K Lines of Code

Dev Diary #72: The Results of Updating 100K Lines of Code

News

More environment visuals and background on our behind-the-scenes reworking of the entire project.

Developer Log Update #1

Developer Log Update #1

News

Our Lovecraftian isometric roguelike has evolved thanks to your feedback from Steam Next Fest. Experience enhanced Eldritch Encounters, wield the chaotic...

Horizon's Mirage - First Playable Demo

Horizon's Mirage - First Playable Demo

News

The first playable demo is now available. Short preview of the game.

Dev Diary #71: Huge Engine Update, Ohayocon and Beyond

Dev Diary #71: Huge Engine Update, Ohayocon and Beyond

News

Massive new engine update to Freeborn, where we've been, and Ohayocon pictures!

Horizon's Mirage - Time reduction ability

Horizon's Mirage - Time reduction ability

News

Added a time slow ability to the game. With this ability the player can slow down the time up to 80 percent.

Whispers of the Luminaries - New Cover Art and Major Updates!

Whispers of the Luminaries - New Cover Art and Major Updates!

News

Dive into the heart of the idol entertainment industry and uncover the dark secrets lying beneath this vibrant, fantasy world.

0.875 is live!

0.875 is live!

News

An additional atmoport added for larger cities, UI fixes and fixes to minor bugs and issues.

New GUI and Target Frames

New GUI and Target Frames

News

I reworked the GUI, changed target zone visibility and added more solo raiding spells.

0.87 is live!

0.87 is live!

News

The remaining commercial building added, UI tweaks and minor fixes.

Dev Log 07

Dev Log 07

News

In this Issue of our Dev Log, we talked about server tests, outfit variant system, in game achievements, new tutorials, privacy settings, XBOX Final and...

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