Tag "dev log"  (0 - 30 of 119)
Development Update #2

Development Update #2

News

The past couple weeks have been spent working on designing the first level. Each level will feature interactive items for killing zombies as well as a...

Duel Jousting 1.2.9 (CO-OP Update)

Duel Jousting 1.2.9 (CO-OP Update)

News

Local Multiplayer CO-OP is here across 3 game modes. Grab a second controller, and a friend to play some 2.5D Dragon Jousting!

A quick look at some of the weapons in Attack of the Dead!

A quick look at some of the weapons in Attack of the Dead!

News

In our past posts we discussed some of the traps used to kill zombies, I now present some of our awesome weapons!

Devlog #1: Devastated: Andrew's Dictaphone

Devlog #1: Devastated: Andrew's Dictaphone

News

First part of the devlog of Devastated: Andrew's Dictaphone :D

Development Update #1

Development Update #1

News

Its been one week since I first announced Outbreak: Project Z. I am thankful for all the support towards the development of this game. This past week...

Dev Log #08 Being A Hero Doesn't Come Easy

Dev Log #08 Being A Hero Doesn't Come Easy

News

In this update I discuss our inspirations when developing The Untold Legacy, an expressive & evolving hero, player progression and other features in the...

The New and Improved The Painter's Apprentice

The New and Improved The Painter's Apprentice

News

With 2017 coming to an end, we wanted to show off all of the updates we've made to The Painter's Apprentice

Main Menu! and some minor updates

Main Menu! and some minor updates

News

Well I would say that it is about damn time we've had another update huh?

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

News

In this update I discuss our thought process as we continue forward designing enemies, bosses, items, dungeons & puzzles within the open world of Loomia...

Harmless Demons | DevLog #1: Tool Spot, Character Rework, Post-Rendering Effect Attempt

Harmless Demons | DevLog #1: Tool Spot, Character Rework, Post-Rendering Effect Attempt

News

Of how it all started in a frolicking way and ended with a dive into the inferno of post-rendering. And finally into the light, always. And my feelings.

Harmless Demons | DevLog #1: Tool Spot, Character Rework, Post-Rendering Effect Attempt

Harmless Demons | DevLog #1: Tool Spot, Character Rework, Post-Rendering Effect Attempt

News

Of how it all started in a frolicking way and ended with a dive into the inferno of post-rendering. And finally into the light, always. And my feelings.

Dev Log #06, New Milestone Hit

Dev Log #06, New Milestone Hit

News

The Untold Legacy hits a new milestone in its journey to successfully find funding on Kickstarter. We also have setup a thunderclap, discord and was featured...

Dev Log #05, Hero Redesign, Podcast, Youtubers & Kickstarter

Dev Log #05, Hero Redesign, Podcast, Youtubers & Kickstarter

News

After collecting backer feedback I decide to redesign the games protagonist. We also are on a podcast and featured by Annoying Bokoblin!

Level Introduction Video Set up

Level Introduction Video Set up

News

Created a small video to introduce the level of Xeno Time Inception.

UI - Work in Progress

UI - Work in Progress

News

Working on the UI and customizable effects for our Game Xeno Time Inception.

Kickstarter Update #2! New character, changes to the clothing system, and demo bug fixes!

Kickstarter Update #2! New character, changes to the clothing system, and demo bug fixes!

News

In the second Kickstarter update, we share a new character design, discuss the clothing system, and update the demo!

Ship Out of Luck - Developing Systems (Grapple Hook)

Ship Out of Luck - Developing Systems (Grapple Hook)

News

Erebus repair Teknician GABBY (P131-7) explains the Grapple Hook mechanism as he fights to get it working once and for all on this rust bucket of a spaceship...

Guild Castle & Plans For The World Pvp Balance!

Guild Castle & Plans For The World Pvp Balance!

News

In one of the latest updates we have introduced the very first guild-controlled location – Skergard Castle which is placed atop of an impressive snowy...

Announcing: Ship Out of Luck

Announcing: Ship Out of Luck

News

This very first dev log talks a little bit about our new game, Ship Out of Luck.

Journey's End Dev Log #2 - Hair and Updates

Journey's End Dev Log #2 - Hair and Updates

News

In today's Dev Log we'll talk about our new hair system and some updates on core mechanics!

2017.09.23 Boss 101, Tuning and PS Controllers

2017.09.23 Boss 101, Tuning and PS Controllers

News

Friends, we have been working like DEMONS I tell you. DEMONS! We are looking to wrap up Boss 101 soon and by that we hope weeks. At the most we are talking...

Brawler Concept ( Multiplayer )

Brawler Concept ( Multiplayer )

News

First look at a new game we've been working on - A Multiplayer (Not Local) Brawler concept with competitive and casual style gameplay.

My Friend Pedro: Blood Bullets Bananas - DevLog #21

My Friend Pedro: Blood Bullets Bananas - DevLog #21

News

Long time no see! Some new features, and some graphical work. All good stuff. Promise!

New Dev Team!

New Dev Team!

News

We talk about our new development team and the steps to take if you would like to join.

EthoZ - Planned Features 8/26/17

EthoZ - Planned Features 8/26/17

News

I explain the current state of the game, and where it's headed

Combat is Close to Being Polished!

Combat is Close to Being Polished!

Feature

Combat is almost here! Which means the demo is almost here!

Travel Through the City by Metro - Indie Dream dev-log #10

Travel Through the City by Metro - Indie Dream dev-log #10

News

In a city like Shenzhen, walking is not the only way to travel around. Signs show you the way, and a metro system helps you go anywhere with low cost.

Crimson Keep News: Scoundrel abilities, and combat changes

Crimson Keep News: Scoundrel abilities, and combat changes

News

This week Ian talks about the new scoundrel class and some of its abilities as well as some changes to how movement in combat works.

The Free Ones - Dev Log #1

The Free Ones - Dev Log #1

News

Dev log #1 - How is made the main character and what is "The Free Ones".

Dev. Log #09 - The Coyote Hideout

Dev. Log #09 - The Coyote Hideout

News

This article will show some development details about the 4th stage, the Coyote Hideout!

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