Tag "content"  (0 - 30 of 32)
Weekly Update #91

Weekly Update #91

News

This week we continue our discussion on weapon systems and how they have the potential to impact gameplay through various scenarios.

Weekly Update #90

Weekly Update #90

News

Less of an update, and more of a community conversation surrounding weapon systems within Infinity:Battlescape. See our forums for the full community...

New Unimap Postcard from Maze! Planet of Origin: ChoraDelaBora

New Unimap Postcard from Maze! Planet of Origin: ChoraDelaBora

News

📬 Incoming correspondence from Maze. Let's see how her latest journey has been going.

Weekly Update #89

Weekly Update #89

News

Weapons development has begun, including weapon types, fx, and balancing. We also review some of the bugs that were found and fixed during the Alpha Weekend...

Corral Countdown 11: Game Scope and Pacing

Corral Countdown 11: Game Scope and Pacing

Feature

Just how much content is in Boot Hill Bounties? How long is the game? This DevBlog Friday we count it all up

Weekly Update #88: Alpha Weekend: Data!

Weekly Update #88: Alpha Weekend: Data!

News

DATA! A weekend of access for our Alpha backers has proven incredibly valuable. Bugs fixed, user insights and input received, and we're already applying...

Weekly Update #87: Alpha Weekend!

Weekly Update #87: Alpha Weekend!

News

Tomorrow we'll be hosting a Pre-Alpha weekend for all our Alpha backers and above. A lot of new content has been added in the past few weeks, however...

Weekly Update #85: A Big One :D

Weekly Update #85: A Big One :D

News

Massive update this week! We've reached a significant milestone, and have tasted what hundreds of players involved in a space battle can look like. Major...

Pre-Alpha 0.2 Now Live!

Pre-Alpha 0.2 Now Live!

News

Changelog is in the description, read it, please!

Exclusive contents shared on Social Media!

Exclusive contents shared on Social Media!

News

Exclusive contents coming for you on Social media!

New content for all planets!

New content for all planets!

News

The latest update of the Closed Alpha contains new content for all planets and several minor improvements and bug fixes! Now, your crew can gather resources...

How does the alcohol work?

How does the alcohol work?

News

Recently we’ve teased you with random notes about one of the systems we’re incorporating in the game and we thought you might like to know more about...

Hollow Knight - Hidden Dreams is now available!

Hollow Knight - Hidden Dreams is now available!

News

Face two of Hallownest’s greatest warriors! Uncover a hidden stagway! Unlock the Dream Gate!

Vigilantes Version 18 Released!

Vigilantes Version 18 Released!

News

Turn based tactical RPG Vigilantes Version 18 has just gone live. Focusing on adding tactical depth, this updates adds a number of enhancing features...

Pre-Alpha content

Pre-Alpha content

News

In the previous blog we’ve answered questions when, why and partly what. Let’s have a look at Pre-Alpha and answer the “what” question in a bit...

Upcoming Changes To Vigilantes V19

Upcoming Changes To Vigilantes V19

News

Summary of changes to improve combat pacing and character system, planned for version 19.

Free Mission Facility and Performance Update released

Free Mission Facility and Performance Update released

News

A new free mission with ~1h playtime is now available for Beyond Enemy Lines coming along with a massive performance and graphic update.

Super Lumi Live Version 0.11

Super Lumi Live Version 0.11

Feature

The latest version of Super Lumi Live marks the first update to ship with content in the form of an entire new world!

The creation of the world map

The creation of the world map

News

A blog explaining how I created the world map and the ideas I have with it in the future.

Vigilantes Version 16 Released!

Vigilantes Version 16 Released!

News

Covers the improvements and additions made as part of the V16 update to Vigilantes. Key additions include interrogations and gang leaders.

Let there be light!

Let there be light!

News

We're proud to announce a big quality and content upgrade. With the new lighting technique, we increased the level of detail and game atmosphere significantly...

Vigilantes Version 15 Released!

Vigilantes Version 15 Released!

News

Good news! We've just released version 15 of turn based tactical RPG Vigilantes. You can get the full scoop below.

Update 1.1.0 Released

Update 1.1.0 Released

News

New content, bug fixes, and steam client fixes & additions.

New ships coming to Winds Of Trade!

New ships coming to Winds Of Trade!

News

A quick overview about the three new ship types that will be available in the next update of Winds Of Trade!

Singing Stones VR:Temple of the Red Maple is now available on Steam !

Singing Stones VR:Temple of the Red Maple is now available on Steam !

News

Explore a rich fantasy world in our new location. This time you will be immersed into the atmosphere of the mysterious East. A road to the Temple will...

Projection - Description and Images (Exploration Game)

Projection - Description and Images (Exploration Game)

News

-- Projection is an immersive PC exploration game set in an abandoned cinema. -- The game explores themes of: loss, romance, nostalgia and regret, aiming...

Community BRAWL III - Micro Bots - OUT NOW!

Community BRAWL III - Micro Bots - OUT NOW!

News

We’ve shrunk things down for ‘Micro Bots’, our third community-created BRAWL.

Vigilantes Version 13: Active Perks, Shotgun Cone of Fire, New Content

Vigilantes Version 13: Active Perks, Shotgun Cone of Fire, New Content

News

This article covers the changes made to Vigilantes as part of update 13.

Community BRAWL II – OUT NOW!

Community BRAWL II – OUT NOW!

News

We’ve followed the white rabbit and entered the Matrix with the 2nd most popular BRAWL designed and voted for by the players - Bullet Time.

Blood, Bosses and Beheadings

Blood, Bosses and Beheadings

News

Thy Sword gets a crunch-a-tron...Plus a new short teaser showing off some new areas, graphics and all that good stuff. Areas, levels, graphics, bosses...

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