We talk about the last Alpha access weekend, and look back on the project's development up to this point.
Another post to let you know what I've been working on and some of what I hope to accomplish.
New pre-Alpha patches, an upcoming Alpha Weekend (for alpha backersand above) programming updates, gameplay features updated, and more.
A preview of one of the biomes of the alien world of Eden.
Another quick weekly update, a look at our Cruiser, and some thoughts on weapon systems.
Hey everyone, it’s time for your first weekly update of 2018!
This week we continue our discussion on weapon systems and how they have the potential to impact gameplay through various scenarios.
Less of an update, and more of a community conversation surrounding weapon systems within Infinity:Battlescape. See our forums for the full community...
📬 Incoming correspondence from Maze. Let's see how her latest journey has been going.
Weapons development has begun, including weapon types, fx, and balancing. We also review some of the bugs that were found and fixed during the Alpha Weekend...
Just how much content is in Boot Hill Bounties? How long is the game? This DevBlog Friday we count it all up
DATA! A weekend of access for our Alpha backers has proven incredibly valuable. Bugs fixed, user insights and input received, and we're already applying...
Tomorrow we'll be hosting a Pre-Alpha weekend for all our Alpha backers and above. A lot of new content has been added in the past few weeks, however...
Massive update this week! We've reached a significant milestone, and have tasted what hundreds of players involved in a space battle can look like. Major...
Changelog is in the description, read it, please!
Exclusive contents coming for you on Social media!
The latest update of the Closed Alpha contains new content for all planets and several minor improvements and bug fixes! Now, your crew can gather resources...
Recently we’ve teased you with random notes about one of the systems we’re incorporating in the game and we thought you might like to know more about...
Face two of Hallownest’s greatest warriors! Uncover a hidden stagway! Unlock the Dream Gate!
Turn based tactical RPG Vigilantes Version 18 has just gone live. Focusing on adding tactical depth, this updates adds a number of enhancing features...
In the previous blog we’ve answered questions when, why and partly what. Let’s have a look at Pre-Alpha and answer the “what” question in a bit...
Summary of changes to improve combat pacing and character system, planned for version 19.
A new free mission with ~1h playtime is now available for Beyond Enemy Lines coming along with a massive performance and graphic update.
The latest version of Super Lumi Live marks the first update to ship with content in the form of an entire new world!
A blog explaining how I created the world map and the ideas I have with it in the future.
Covers the improvements and additions made as part of the V16 update to Vigilantes. Key additions include interrogations and gang leaders.
We're proud to announce a big quality and content upgrade. With the new lighting technique, we increased the level of detail and game atmosphere significantly...
Good news! We've just released version 15 of turn based tactical RPG Vigilantes. You can get the full scoop below.
New content, bug fixes, and steam client fixes & additions.
A quick overview about the three new ship types that will be available in the next update of Winds Of Trade!
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