In which graffiti is added to level two; the water-drip in the same level is completed; the traversal in the prologue/tutorial level is made easier; and...
In which new scenes are added to level two; work continues on a water-drip effect; doing so involves a minor addition to Panda3D; and the "Wandering Visual...
In which the memory-leak hunt is, I think, complete; combat sees further polish; level two starts to gain additional patches of detailing; a new collectible...
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