Over a year after the 0.7.3 release, we are proud and excited to announce the release of SuperTuxKart 0.8! We have closed over 230 tickets, and made some significant changes: You can now enjoy a story mode with challenges against a stronger AI, and improved physics with better skidding and collisions. Tracks can be driven in reverse, and we have new music especially composed for SuperTuxKart.
Many many more changes were done, the main ones are:
- Story mode and new challenge set
- Improved AI
- Skidding and better collision physics
- Reverse mode
- New green valley track
- New Blackhill Mansion track
- Updated XR591 track
- Updated Fort Magma track
- Updated Jungle track
- Updated Sand track
- New music
- Updated menus
We hope you will enjoy this brand new version!
Head over to Supertuxkart.sourceforge.net to download the game now! Windows and OSX binaries are already available, and Linux binaries should appear in the coming days as packagers make binaries for various distributions.
Finally, as always, don't forget that the forum and mailing list are more appropriate than blog comments for bug reports.
A big thanks to all the people who have contributed to SuperTuxKart, without whom this release would not have been possible (full list in the credits of the game).
And finally a few screenshots:
French translation available here Roadmap for upcoming versions
That looks really cool, what is the process for creating new tracks? Is it all done in an external package such as 3ds Max, or does the engine have an editor that can take car of complex roads?
Cheers
Will_B: we use external programs. Out scripts are for blender, but you could use max or maya, or anything, you would just then have to either import it into blender, or do a lot in work by hand.
and editor has been discussed a bit in IRC (#stk on freenode) and that might come in the future, but for now we use external applications.
P.S. It is the same for karts ;)