If someone has no idea how this has got inspiration from Superhot, here's an explanation:
- In Superhot, time moves only when you do something.
- In SuperFast, I reversed it so time stops when you do something.
All time world, player and view move right. When red blocks are hit, time stops (bullets, world and view stop moving) but player still moves right. So you move to the right side of the screen and complete level.
The view moves faster right than player and world so you have to shoot red blocks to not die in the left side of the screen.
Inspiration from SuperHot
Answer how this game got inspiration from SuperHot
Posted by Artykin on