Greetings fellow Tripminers!
While it may appear that our work has been more based towards content for Operation Black Mesa and Guard Duty has been placed on the backburner fear not! Guard Duty receives as much love from our dedicated team as Operation Black Mesa and remains an integral project for us to work on!
Today we are pleased to release a media update that is focused mostly on Guard Duty. That said, we still wish to provide you with small insights on what we are cooking for Operation Black Mesa, as content is shared across both projects where applicable.
Focusing on level design and world building, the detail and intracity in our recreation of the world of Half-Life should be apparent. As our artists continue to create with new textures and models, replacing the outdated Half-Life 2 and Counter Strike Source assets, the level of detail for our games continues to grow.
We have continued to not only work on new maps, but increase the visual fidelity of those that had been finalized quite ab it ago. In this update, we are showing some parts area we have released screenshots of earlier, so you can make the comparison yourself. Not only have new art assets been used to tune-up these areas, but lessons we have learned throughout the entire development process allow us to push our levels even further though every department, creating more a much more solid gameplay experience.
Even though we mainly show levels in these media releases, our other developers are right there with them in quality and efficiency. New features are being implemented to the game, whether that be enhanced graphical capabilities of the Source Engine, NPCs, or weapons. Our programmers are ready to tackle on all the tasks we need to accomplish to deliver you both games in desired quality.
While the time between updates may frustrate, we appreciate all of our fans who have stuck with us. We are planning on sharing more with you in the future, so stay tuned! In the meantime, do not forget to check out our "Research and development" forum.
We keep in touch with you through dev. blogs, where you can hear from our many different developers about some aspects of the new content and features never before seen in our media releases. These blogs are quite frequent and should help quench the desire for more knowledge on how the games are coming along.
Before saying good bye, we are still recruiting members to the Tripmine army. Think you could be a valuable part of our team? Don´t hesitate to see our recruiting forum and apply. Whether your talents lie in modeling, sound design, building immersive environments, or lending your voice to bring our characters to life all talent is welcome. Working with us can be a tough job, but also a whole lot of fun, so do not miss this opportunity.
Looking great. :)
Hooray! Outstanding updates as always!
Impressive work!
Nice!
o cool
YESSS Keep it up.
Wonderful! I got a question, there will be black mesa models? Because i saw black mesa door at 3. picture.
These are also our work. We do not use BM assets.
Those door skins are imitations of theirs. We will never directly use any of their assets.
I'm glad that you guys are not going to far in the style from BM style, because that would've feel strange in the end, like it's the same Black Mesa Environment but in Black Mesa and Guard Duty with Operation Black Mesa they would've look different, so keep up the great work guys i really love what you are doing =)
The pictures look gorgeous!
Awesome update! :)
Nice update. Good luck with your project.
Looks good though a ton of models and textures look like they're from Black Mesa though you guys said you weren't using their assets. Not accusing, just confused.
Aaahhhh Yes, nice, HECU's real fire power on the first screenshot, the thing that we won't see in the Operation black mesa ;)))
Got a question. When it's done, will more Operation Black Mesa and Guard Duty be released at the same time? Also will those mods be free to download, not like what Crowbar Interactive did to Black Mesa as retail?
Will there also be a operation black mesa sommer update
Yes! We will do our best to get something ready for OBM :)
Just to be clear, Comedian means we will TRY and get an update out. But we can't promise we will have one this summer.
Yeah we will try to get something done! :) thanks to clear that out! :D
Is this the summer update you guyz were on about?
Yes, "Guard Duty Summer Update," the update we've released in the summer, is the summer update we mentioned. :P
Well then? After this update is it going to be the actual game or are there more updates to come before that?
Also your updates look great. Keep up the good work guys
You kick *** guys ! Awesome work
It's the Black Mesa Source hype all over again.
Really nice work! The reworked trainyard surely is my favourite of those shots.
I need this!
This does look really good however the picture with the tram ride doesn't look the same as in Black Mesa. There were never two tracks at the beginning of Black Mesa, can you please explain why this was done??
I dont follow. Do you mean the black mesa game ( where i remember two tracks) or the facility as it is seen in Half-life? Whatever, ywo tracks make more sense from logistical standpoint. Also, this project is no based on Black Mesa, the hl remake. While some things are inspired by their work, some not. We do not plan to make replicas of their work for several reasons, including possible problems with copyrights
i love you
I like the style that you have adopted for both your mods. It's looks slimier to what Crowbar Collective have done with Black Mesa but with your own style and with a more realistic look. Keep up the good work, I'm so hyped for these mods.
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Question, will you include any of the new weapons from Opposing Force in Guard Duty? That'd be great.
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