This is the list of what's changed since the last update to the demo:
- Enemy swordsman block less of the players attacks than before
- Some changes have been made to develop the plot more clearly
- A few areas have been slightly redesigned
- Other smaller changes were also made to help make the gameplay feel smoother
The demo is available for download here:
I was really interested. But after watching that, everyone dies the same way, and the main character only knows one attack. Adding a touch of variety there would really help, even if its still only one attack button.
Yes, animation variety would be pretty cool.
This game seems like it needs to be quicker pace wise. And a few different jabs or slices would be great.