After a delay of a month, The new demo is here!! If you missed our old news, this are the features of this demo:
Game Modes:
- Online Mode added
Characters:
- New Starter Character: Donkey Kong
- New Starter Character: Falco
- New Starter Character: Ridley
- New Alternate Character
- 2 Secrets Characters
Stages:
- New Starter Stage: Ice Cap Zone
- New Starter Stage: Suzaka Castle
- New Starter Stage: Battleship Halberd
- New Starter Stage: Q-bert Stage
- New Starter Stage: Big Blue
- 2 Secrets Stages
Also, we have update the graphics and the layouts of:
- Final Destination
- Battlefield
- Cutman Arena
- Shadow Moses Island
- Planet Zebes
- Hyrule Castle 64
- Saffron City
- Planet Namek
- Mushroom Kingdom
- Fourside
Graphics:
New Graphics for Menu, Character Select Screen , Stage Select Screen and Classic ModeNew Mugshots and Busts for the Character Select ScreenNew Icons and Previews for the Stage Select Screen.
Engine:
New Engine Feature: L-Cancel (Press shield when you land an aerial to cancel all the landing lag). To compensate the delay, we have added a new character from the "Earthbound" franchise and a new stage.
What are you waiting for? Go to the "downloads" to start the Crusade !!!
Besides a few bugs (most relating to classic mode), this seems like a very well polished and unique fangame. The intelligence of the bots really surprised me. I look forward to future development. Good luck!
The entire thing is bugged. When we antiecompiled the exe Online mode and classic mode got affected, they are both unplayable. We are working on a fix right now. Sorry for the inconvencience and thanks for the feedback!!
Did I see Bomberman?!
Downloading.
tracking
Dude this will be cooler in PSP and Psvita or android. You know why?
Because playing a fighting game on the go that has all those characters, levels and stuff will be better than on PC, which has better capabilities.
Still, I played it a while ago, and its pretty nice. GOOD WORK!
Thanks. If GM studio cames out this year we could make some efforts and port it to anroids.
One thing I want to mention is how the controls work. I personally found the default control scheme a bit confusing so I remapped it. However, I can't seem to find a decent key to map jump to while being able to maintain fluid movement and attacking.
I tried mapping jump to the space bar, but it had some crazy effects. I was playing a match on the Excitebike stage and every time I pressed space, all the characters were placed the bottom left corner of the level and it spawned a bunch of dirt bikes! It really confused me at first but I assume you use it for development purposes? You know, maybe to test stage events or something?
When you get further down the road with development, you should consider making the "up" command also act as the jump command, if at all possible. I figured out I could just bind both "up" and "jump" to the up arrow to get the same effect, but other people might not think to do this. Just a thought, that's all.
Anyway, great game. I really like the awesome selection of characters. Bomberman is fun!
Yeah, sorry about that, that bug is exclusive to the excite bike stage and was left by error, we forgot to take it out in the first release and then we forgot to fix it in the patch xP.
Personally, i always map the jump button to a different than up, because it makes things difficult without reason (for example you can do an Up Aerial without jumping)
Thanks for the feedback ^^
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