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City wide demolition components make it to live code.

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someshot

I had originally planned to release a HUGE announcement today regarding new features but I have decided to keep it under-wraps until I've had time to tidy up everything. As I mention earlier, I'm really taking my time with every aspect of this game.

I won't leave you empty handed though, I'll toss an easter egg out.

City wide demolition components make it to live code. I have nearly completed demolition code for every aspect of the city, including buildings, sidewalks, roads, mailboxes ... you name it - if it's on the map then it's destroyable. While the goal of the game is not to destroy the city, but rather protect it - this makes for some interesting scenarios. I have implemented a damage meter, the more damage, collateral or not, will ring up the bill. While it's easy enough to pick up a box of grenades and toss them at incoming aliens, you may want to think twice where your tossing them. Everything in the city has a hitpoint counter, and the more damage these objects take the closer they become to destructing.

boom

With this new damage feature implemented - new doors have opened up as far as gameplay is concerned. Scenarios where you might need to destroy a city or perhaps a certain amount of damage allowed to a city before the scenario fails.. I'll get into that later as the game further develops.

The next blog will feature a 2 min video of me destroying a city, just for a stress test. :)

Stay tuned! I'm just getting cranked up. :)

twist

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oscarfabianleites
oscarfabianleites - - 78 comments

Fantastic friend, great game they have created 👏. I know you already have music but, I am a composer who likes to work on indie games and I would love to create a piece of music, for gameplay or trailer, for you 😁 👍. Let me know.

Youtube.com
Have a beautiful day! 🌟🤗

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