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Post news Report RSS AMC Squad Episode 5 January update

Small news post on AMC Squad's continued development into 2024.

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AMC Squad January 2024 update

Time for another minor AMC Squad update! Work of course continues on episode 5, but significant work is still underway on updating and improving the overall experience.

Beaumont University

Enemy projectiles

In good news for hitscan haters, all enemies now fire projectiles rather than hitscan bullets (with a few minor exceptions) What does this mean exactly? Enemy bullets originally would fire and instantly strike their target; whilst there was inaccuracy built in, it also meant that being able to tell where you were being attacked from was extremely hard even with the built in damage direction indicator. This no longer happens; you'll be able to tell exactly where enemy fire is coming from even if you can't avoid it. This also avoids the problem shared with Blood where enemy hitscanners can instantly kill you as soon as you step into a room if you happened to be low on health.

Airdrops and Airstrikes

The previously underused mechanic of building airfields has been completely overhauled; you can now dynamically order both airdrops and now airstrikes in any mission within range of an airfield, and as long as you have 30 supplies available. You'll need a steady upkeep of supplies to use these abilities frequently - fortunately, you can also now find supply barrels in missions that can be used outside to send them for fulton pickup.

AMC Squad Supply fulton

Allies

Additional work has been put into allies; not only has the HUD been updated so it's easier on the eyes, but there is now support for far more helpers. Certain research abilities will increase how many allies you can have; if you stack this with artifacts and Highwire, who has a natural ability to command 1 extra ally above the default 3, you can potentially command a posse of up to 8 allies.

Research projects

Many enemies without research projects have now received projects - even if you're a returning player, the Bestiary will be more useful as ever since it will now let you know what enemies you need to MIA to acquire a project's details.

AMC Squad Episode 5 Glacier

As always, please join our Discord if you wish to join the discussion - we have a friendly and open community and there's always someone around to help newcomers. Release is of course still some time away; and we appreciate everyone's patience as we put in hard work on the project. Stay safe and have a good new year.

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PredatorX
PredatorX - - 54 comments

Awesome-Possum!

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XX1992
XX1992 - - 107 comments

Wonderful, looking great as always!

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Nabradius
Nabradius - - 8 comments

Amazing!

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MisterCopper72
MisterCopper72 - - 4 comments

Outstanding.

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Saladofstones
Saladofstones - - 261 comments

Are there still trinkets you can pick up to spruce up the hub area?

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Jblade35 Author
Jblade35 - - 426 comments

Yeah, the ones that were previously unavailable due to EDF missions being removed are now available to find again.

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Metaltooth
Metaltooth - - 2,664 comments

Do you think you guys can implement a compendium for weapons and items? Like a way for a player to get information about all the weapons for each of the characters in game

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Jblade35 Author
Jblade35 - - 426 comments

the loadout menu does kind of fill this purpose, the precog machines now display what equipment/things you can find in levels so it should be significantly easier to track down stuff you're missing.

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ANDROIDFERRET
ANDROIDFERRET - - 1,113 comments

Insane Project

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Shot846
Shot846 - - 270 comments

Best game

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VGames
VGames - - 3,963 comments

Jblade35

Are the bullet projectiles gonna use models or are they sprite based?

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Jblade35 Author
Jblade35 - - 426 comments

They're using models (more specifically 2 sheets with a texture applied to them) whilst originally I was hard line against models for the previous episodes, I've relaxed that for special effects like the tracers or skyboxes.

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Guest
Guest - - 689,575 comments

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