• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 46)
zes91
zes91 - - 46 comments @ New Extensible RF Sources 1.5.2

thanks

Good karma+2 votes
zes91
zes91 - - 46 comments @ New Extensible RF Sources 1.5.2

same problem for me. happened during random "missing squad" mission in Meadow. disabled the compatibility for Reworked RF Receiver and it stopped crashing.

Good karma+3 votes
zes91
zes91 - - 46 comments @ New levels 0.53

I have Storylines DLTX, but I am tempted to try this one regardless of the conflict with the all.spawn file.
Any idea what would happen if I try to play the Storylines mod, while having this installed as well? Thanks

Good karma+1 vote
zes91
zes91 - - 46 comments @ SR 25 EFT

I'm also having the exact same problem, despite fix.

Good karma+2 votes
zes91
zes91 - - 46 comments @ SR 25 EFT

I think there is some misalignment of the laser, noticeable when I put on sights. the laser dot is slightly below the centre of the sight

Good karma+1 vote
zes91
zes91 - - 46 comments @ Boomsticks and Sharpsticks

thank you very much. I found the "Lowered Weapon Sprint Animation" addon and installed it as a temporary solution.

Good karma+1 vote
zes91
zes91 - - 46 comments @ Boomsticks and Sharpsticks

while running with some M4 rifles (eg. Skinflint AR), the animation seems to break a little bit. Not serious issue, just a bit distracting. Does anyone know if there's a fix for that?

Good karma+1 vote
zes91
zes91 - - 46 comments @ Western Goods v2.5.0

nevermind, my bad. Thanks for the help

Good karma+2 votes
zes91
zes91 - - 46 comments @ Western Goods v2.5.0

how does the lighter work? I tried to light some Lucky Strikes and got a message saying I needed a matchbox. I also tried clicking on the "use" prompt in lighter and nothing happened

Good karma+2 votes
zes91
zes91 - - 46 comments @ New Extensible RF Sources 1.5.2

I checked the item_radio.script file... in the line 510, below "-- return if radio detector is no active", I replaced those lines with the ones from the RRFR mod:

local obj_det
if reworked_rf_receiver_mcm.get_config("only_equip_rf") then
obj_det = db.actor:item_in_slot(9)
else
obj_det = db.actor:active_detector()
end

if not (obj_det and obj_det:section() == _device and obj_det:condition() >= obj_det:power_critical()) then
sound_trigger(false)
return
end
sound_trigger(true)


It works perfectly now, it seems

Good karma+3 votes
zes91
zes91 - - 46 comments @ New Extensible RF Sources 1.5.2

in the RRFR MCM settings I have the option to keep the sound on when the receiver is equipped, but not being used alongside the sidearm. It is a convenient way to scour some areas without exchanging between the radio and the rifle constantly.

i installed this mod and kept that option enabled, but there is not background noise. Did I do anything wrong?

Good karma+2 votes
zes91
zes91 - - 46 comments @ Call of Duty Modern Warfare 2019's M4A1 Wages of Sin

a bit of an acquired taste, but I like it. Animations look good too.
The model is very smol in 3rd person tho, even for a shorter M4, looks like a toy gun :P

thx for the mod

Good karma+1 vote
zes91
zes91 - - 46 comments @ Majestic WeatherFX (aka MWFX)

Thank you for the reply. Didn’t know about that.

Good karma+1 vote
zes91
zes91 - - 46 comments @ Majestic WeatherFX (aka MWFX)

Just a question: i have disabled PBR on Enhanced Shaders' files and have SSS installed too. Do I keep the values for r2_gloss_factor and r2_gloss_min as indicated by SSS, or should I go with the values recommended in your ltx. file? Not sure what type of effect this will have on wet surfaces or the rain effects.

Thanks.

Good karma+1 vote
zes91
zes91 - - 46 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

it seems those tweaks fixed the bug, thank you!

Good karma+1 vote
zes91
zes91 - - 46 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Something like this:

Ibb.co

Good karma+1 vote
zes91
zes91 - - 46 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I got a weird bug, during a sunset with clear weather, as soon as the clock hit 18:51 the grass, foliage and trees turned white, plus some gloss in actor’s hands. If I sleep for an hour, it goes away. I have ES (+colouring, while keeping pbr on for performance purposes) and Beefs NVGs installed, plus all modules of Screen Space Shaders. Other than that, it seems to work perfectly

I’ll try to reproduce the bug and upload pics here, but wondering if someone has an hint.
Thx

Good karma+1 vote
zes91
zes91 - - 46 comments @ Sound Rework for BAS weapons (UPDATE 15) [v1.5.1 - v1.5.2 DLTX]

hi, I noticed that when you shoot the SIG 550/552 added by BaS it sound as if the weapon is silenced. The shots with the silencer are louder. I have edited the ltx. to make it use the sound from the vanilla SIGs.

Anyway, just giving an heads up. Perhaps you could add a fix for these weapons too.

Good karma+1 vote
zes91
zes91 - - 46 comments @ S.T.A.L.K.E.R. Anomaly

I have been having a weird bug...

I am in Jupiter Underground, it's around 1 am in the game and I make a save, leading to insta-death. After that I reload, it's 6 am now... Shaking that off, I proceed to the exit. Once I get to Jupiter, I start to receive "an emission has recently occurred" notifications non-stop on the PDA. The counter for "emissions survived" is also going up... One after another. I open up the console and I get the following lines, repeatedly:

"Anomaly zone [jup_wa_anomal_zone] | : 2
Anomaly zone [jup_b10_anomal_zone] | : 2
Anomaly zone [jup_b32_anomal_zone] | : 2
Anomaly zone [jup_b206_anomal_zone] | : 2
Anomaly zone [jup_b201_anomal_zone] | : 2
Anomaly zone [jup_b209_anomal_zone] | : 2
Anomaly zone [jup_b25_anomal_zone] | : 2
Anomaly zone [jup_b1_anomal_zone] | : 2
Anomaly zone [jup_b214_anomal_zone] | : 2
Anomaly zone [jup_b200_anomal_zone] | : 2
Anomaly zone [jup_b211_anomal_zone] | : 2"

Does anyone have any idea what's the problem or in which files should I start to look for issues?

Thx

Edit: ok, after spending some time around this bug, it seems it is related with the emissions or dynamic anomalies. After reloading an affected save, I noticed that the several dynamic anomalies were spawning on and off on their designated places. This happened in the big room in Jupiter Underground, for example... Since emissions don't trigger down there (or perhaps they do, but remain in the background) there was no PDA notification. Turning the Dynamic Anomalies option off doesn't fix it. It stops either by removing emissions altogether or triggering a new one with DebugMode (even in the underground).

I'll leave this here, just in case someone comes across the same problem.

Good karma+3 votes
zes91
zes91 - - 46 comments @ S.T.A.L.K.E.R. Anomaly

yeah, I found about the bug right after making this comment. Thanks anyway

Good karma+1 vote
zes91
zes91 - - 46 comments @ S.T.A.L.K.E.R. Anomaly

I get this crash everytime I go deeper into Darkspace.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 291
[error]Description : fatal error
[error]Arguments : Duplicate section 'backpacks' found.

stack trace:

can someone help me plz? thx

Good karma+1 vote
zes91
zes91 - - 46 comments @ Soundscape Overhaul 3.0 for 1.5.1

I am a bit dumb and I forgot to save the previous versions after downloading them, meaning that I don't know for sure which folders in the Sound folder relate to your mod... I am trying to update but I don't want to delete files accidentally. is it possible to have a fully unpacked version, or can you tell me which folder/files (in "Sound") are added by your addon? thanks

Good karma+1 vote
zes91
zes91 - - 46 comments @ Scope fix for a few weapons v0.02c

oh, that was quick. thanks, you're the man

Good karma+1 vote
zes91
zes91 - - 46 comments @ Scope fix for a few weapons v0.02c

thanks for the addon.
By the way, the M4A1 rifle with the EOT scope is completely misaligned... can you include it in a future update plz

Good karma+1 vote
zes91
zes91 - - 46 comments @ The Merge 2019

do you know which files I have to merge in order to have radio music in the bar? I missed that little feature from your previous versions

Good karma+2 votes
zes91
zes91 - - 46 comments @ DefiantDucky's Freedom Redux 1.0

ok. I'll keep that in mind. thanks for your reply.
Again, kudos for this mod!

Good karma+1 vote
zes91
zes91 - - 46 comments @ DefiantDucky's Freedom Redux 1.0

i am thinking about installing all of your Redux mods. I already have the Military one and its amazing.

I just have one question... If I run all these retexturing/remodelling mods, will it increase the chance of performance issues (memory-related crashes or stutters)? I am asking this because I have a faint memory of a previous mod that also overhauled NPCs' appearances and introduced new models, and the author said it was a bit heavy performance-wise.

I will test this, regardless. I was just wondering though.

Good karma+1 vote
zes91
zes91 - - 46 comments @ UI mutant looting CoC 1 4 22

yes it does.

Good karma+3 votes
zes91
zes91 - - 46 comments @ TRX: Dynamic News Revamp (4.3)

thx man

Good karma+2 votes
zes91
zes91 - - 46 comments @ TRX: Dynamic News Revamp (4.3)

is there a way to have my character's name appear in the obituaries? It is a bit jarring to read "Player (faction) killed etc etc..."

great addon by the way.

Good karma+1 vote