The Lost Journey one was a work of art, man.
The Lost Journey one was a work of art, man.
Before this, the lantern used simple dlight to illuminate the surrounding area, which produced no shadows and more often than not some dodgy lighting near props. Using projected textures fixes all of these problems.
There already is a job ad in the jobs section:
Moddb.com
No, you should blame Justin Ross for being an incompetent team leader and running this mod to the ground.
Firearms are loud in general, be it a pistol or a rifle.
That's actually one of the strong points of this mod - environmental details that tell the story. So judging from your comment, I can tell you'll be very pleased with the results.
What the **** does Garry Newman have to do with this?
It is Kleiner.
Well to be fair, that's kinda the point of the shotgun in Nox Aeterna. It's pretty much the only powerful weapon in NA and I want the player to feel it.
You're correct, it was originally meant to be used in Ivan's Secrets, but that mod has now went to the Cryengine and Juniez let us to use it in Nox Aeterna.
Plus, we added a new item/prop interaction system like the one in Amnesia, implimented an all new save system that works similarly like Amnesia/Penumbra/Cry Of Fear/etc. recorded some new music and sound effects, written a lot of back stories for different characters and locations that will appear in Nox Aeterna, and of course, a lot of inevitable bug fixing. So don't worry, we'be been both working really hard and expect a real update anytime now.
What I'm interested is if you guys gave any thought about originality?
More specifically, what's the one thing (maybe more?) that separates your mod from others?
Forcing us to visit your Facebook page is pretty low of you.
Just sayin.
I never thought Branko could look so disturbing.
The concept is pretty much drawn around pre-existing Combine soldier. To create this sniper model, the modeler would only have to remake the head and add the greatcoat. Scars and such can later be applied through a simple reskin.
Hmm... I think that would create an interesting gunplay dynamic, since the player will have to sacrifice mobility for power.
So...what is your role in development?
I'm glad we're one the same page :)
Sure, but why would the Overwatch send Civil Protection to assault a remote village?
That would make even less sense.
Also, who said anything about the player being human?
Zay333
joined
Author and Lead Developer of Nox Aeterna.