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Yfrit is a brazilian Indie Game Development company formed by two gaming loving geeks!

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Story Levels and Patch Notes

Yfrit Blog

Main and Side Levels


In order to improve the sense of progression in the Story Mode of Dual Snake, we decided to split the levels into Main and Side levels. The Main levels are the ones important in the story, while the Side ones are harder challenging levels.

This should allow more players to experience the story, while also allowing them to play harder levels if they desire. It also makes it so that multiple levels are accessible at once, so players can always try other levels if they are stuck in one.

There is also a brand new achievement for completing all Side levels.

Patch Notes

  • Story levels split into Main and Side levels.
  • Swapped order of side levels 2 and 3.
  • Fixed bug where snake wouldn't die in holes, unless gravity was downwards.

Game Update: More Levels, More Difficult

Yfrit Blog

On Game Length and Difficulty

A week ago we announced that a new update was coming to Dual Snake, concerning all the feedback we received on the game's current size and difficulty. In this update, we embraced all the feedback and added to the story what was clearly missing: depth and difficulty. For that, we added 51 more levels to the story, and we do hope it enhances the experience for both new and old players. In the new levels, we applied more focus on the skilled side of the game, with levels that depend on moving fast and precisely, along with the logical and strategic levels that are the name of the game.

Patch Notes

  • 51 more levels added to the story.
  • Added an option to hide or show the timer GUI that appears on top of the screen.
  • Search text is now saved (it remains the same even after entering a level).
  • Fixed bug where blocks would break faster with infinite snakes.
  • Fixed bug where the heads of the infinite snake would "dither" on movement.
  • Fixed bug where letters would appear on search after a level was passed.