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Comment History  (0 - 30 of 64)
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Nod Cyborg Commando Concept

Looks great. The design is somewhat reminiscent of the Doom 4 Hell Knight IMHO, especially the head. Very cool.

The original TS CC had this inhumanly tall look to it, which I liked, but as long as this one is sufficiently taller than standard infantry I'm happy. :)

P.S.: I *love* that the digitigrade legs were kept in this design. That's pretty much the only thing that irks me about the Cyborg Commando in Tiberium Essence.

Good karma+3 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

Please note that we don't provide tech support here; take a look at this thread - Forums.blind-mind.com - and then post here about your problem with as much information as possible:
Forums.blind-mind.com

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

At this point I can neither deny nor confirm that.

There is, however, a chance you're getting *something* sometime. :D

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

If the mod is installed correctly, it appears in the dropdown menu when you select "new game" from the main menu. Once you select the mod from the list, you should immediately see the available new game options change.

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Tiberium Essence 1.6

Absolutely stunning work, Carnius.

But I'm curious - what is that new type of GDI mech? It's looking absolutely badass.

Can't wait to see more of 1.6, much less playing it! :D

By the way, is there some sort of up to date list of planned 1.6 features?

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

Ah, sorry about the readme file. The last release (1.9.4) is the only one without proper instructions as we just wanted to get it out as quickly as we could.

As for the mod installation, just extract the folder into your star rulers mod directory, i.e. c:\Games\Star Ruler\Mods and then start a new game with the mod selected as active mod (if activated, you'll see the new game options menu change).

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Incoming Transmission: Stasis initialized.

Thanks, glad you appreciate our work. :)

To be fair though, vanilla SR is still a pretty damn fun game. It's just that you start to miss a little 'bling' once you get used to it I guess. :D

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Incoming Transmission: Stasis initialized.

Thanks a lot, weasle. I'm glad you see it that way. :)

Good karma0 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Incoming Transmission: Stasis initialized.

Thank you so much! I'm relieved to hear you found joy in our work and understand our choice, however unpopular such a decision may be. Still, I believe it was the right one as anything else would not have been up to our own standard of quality.

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

The development of Galactic Armory 2.0 has officially ceased. There are currently no plans to release any further patches or updates for this mod.

A news post with more information on this topic should be available shortly.

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

Yes, Galactic Armory is much more resource-hungry than vanilla SR, mostly due to the large amount of extra content (textures, models, sfx).

Have you tried removing a shipset yet? That should definitely free up a lot of memory, especially the Polarstorm shipset (if memory serves right).

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

It's likely you're running out of memory. Now before you say "but my computer has 16 gigs of RAM!" keep in mind that the game can not utilize all that; it may also be the graphics memory that is causing this.

Basically you have to reduce the memory load. You can try reducing the number of systems and AI players in your galaxy, or try a lower texture quality setting. If that doesn't work you can also remove shipsets from the mod since these use up quite a bit of memory. To do that, go to "Star Ruler\Mods\GalacticArmory\Game Data\ShipSets" and delete [NameOfTheShipset].txt and the corresponding folder. As far as I know there is no need to delete the actually model and texture files as they aren't loaded anymore if you do this. See if it works, if it's really the memory issue I think it is it should do the trick.

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory 1.9.4 for SR 1212

Could you please repost this in our GA support forum?
Forums.blind-mind.com

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ GA 2.0 Dev Update #2 - Exploration Concept

No, it's not dead. But there's this thing called 'Real Life' that happens to most of us. Sad but true!

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory 1.9.2 for Star Ruler 1.2.1.0

We need more information than that in order to help.

How/where did you install the mod to? The mod folder needs to go to your Star Ruler/mods directory.

Have you selected the mod from the dropdown menu before starting a new game? If so, the available game options as well as the loading screen should change (so you know when it's working).

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

Could you report back here with your verbose log?
Forums.blind-mind.com

Here's how you get a verbose log file:
Forums.blind-mind.com

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

Readme files are magic. How do they work?!

@Guest: Have you reported this in the official forum yet? If not, you should, we or someone else might be able to help you there better than here. This comment section is NOT meant for tech support.

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory 1.9.2 for Star Ruler 1.2.1.0

The game chooses models based on ship hull in this mod, not based on scale as in vanilla.

This way a fleet composed of different ships (light, heavy, siege, etc.) based around the same size class actually look different instead of using the same models over size 200.

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory 1.9.2 for Star Ruler 1.2.1.0

Probably not a bug - I've never heard of indestructible objects. The remnant cruiser is most likely too powerful for you too kill and repairs itself faster than you can damage it.

Remember, Remnants start with a whole lot of tech levels unlocked at game start; it takes quite a while to catch up with them technology-wise.

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ GA 2.0 Dev Update #1 - Research explained

We are going for a rebalance of the whole game, so you can definitely expect very large ships to be much more rare.

As for the resources, we are still in the concept phase of a complete economy rewrite. Once we start implementing parts of this, we will post more information about what's actually going on.

Good karma+3 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

Did you change the spacing value for galaxy generation or the thrust multiplier? This is most likely happening because your colony ships are too slow to catch up with the planet they're chasing; sometimes, planets have unusually fast orbit speeds. To fix this, either change your colony ship design for more acceleration or manually send them to a point further in the planet's orbit and select "colonize this planet" when they're really close to the planet (that way they won't decelerate and become too slow to actually catch the planet).

Good karma+3 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

There is a Matter Generator that produces Fuel and Ammo from energy, which unlocks at Particle Physics 13 and Energy Physics 11. As for Metal, that shouldn't really be an issue once you can build mining ships that harvest asteroids, refine them to metal and export them to the galactic bank. Once you've got a few of these combined with others specialized for electronics and adv. parts it becomes extremely easy to create even more / bigger ones making your bank fill up with resources at a rate you can't possibly exceed except when you build one or multiple ringworlds.

tl;dr No, because it becomes a non-issue long before you can attempt to construct a ringworld.

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Release: Galactic Armory 1.9.2

We need a bit more information than that.
Did you do a complete uninstall of the previous mod version? Did you install any parts of the Optional Resource Pack as well? What are your system specs?
The most probable reason for the game locking up at this point is running out of (video) memory. If you haven't installed the ORP and have been able to run the previous release (1.9.1) without problems, you should be able to run this as well since we significantly reduced the mods memory usage.

Good karma+1 vote
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Release: Galactic Armory 1.9.2

Playing with others who are using different texture files shouldn't cause any issues as these are clientside and purely visual changes.

Good karma+4 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ New Subsystem Art for 1.9.2

Thanks for your comment! :)

To your first question: No new subsystems; these are all replacements for existing subsystem art!

Bezüglich deiner zweiten Frage: Die KI-Persönlichkeiten unterscheiden sich derzeit nur sehr geringfügig voneinander, der Hauptunterschied liegt in den jeweils eigenen Schiffstypen.

Die Mod hat in den vergangenen Versionen große Änderungen durchgemacht. Leider hat sich nie die Zeit gefunden, die KI entsprechend den neuen Regeln des Spiels anzupassen, weshalb sie derzeit nur sehr notdürftig agiert. 1.9.2 ist davon auch noch betroffen, wir planen jedoch für den nächsten großen Release eine Generalüberholung der Künstlichen Intelligenz. Hilfe ist diesbezüglich übrigens immer willkommen... :D

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

Yes, we are planning to release an update adressing these issues very soon.

Good karma+4 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

I don't own the game on Desura, but the latest version available according to Desura is the beta release you are speaking of. If this information is not correct, you should still be able to install the latest version manually after downloading it from one of the other sources.

Good karma+2 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

We are working on a patch but can not give an ETA at this time. Please be patient. :)

Good karma+5 votes
XTRMNTR2K
XTRMNTR2K - - 64 comments @ Galactic Armory

Thanks for reporting this!

This issue has already been spotted before and will be fixed with the next release (1.9.1).

Good karma+2 votes