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xhammy
xhammy - - 1 comments @ IRON VALIANT

It feels a lot more fluid than say GBO2. I think my biggest gripe is going to be the linear movement acceleration in boost so I just hit a sudden wall where I get no more speed, and don't have a great sense of momentum. I don't think the dash is faster than boosting so it feels pointless.

Stun locks also blocking camera rotation, and auto rotating me towards my attacker is uniquely annoying.

Attacks don't feel very impactful, and maybe a bit floaty. I don't want to provide feedback to turn it into the stiff mess that is GBO2, but maybe it's the way they interact with movement, or that I still have rotation control at the start of the first damage frame. Like Dark Souls locks out rotation during the wind up, and then gives it back during the swing and then locks it during the damage frame. A careful balance to not just feel like I'm losing control to a stiff clunky game but still keeping weight in the attacks.

There's some animation polish, but yeah duh it's alpha.

Enemies feel spongy, their dodge straight up cheats.

The genshin impact HUD is an odd design choice.

Default keybinds are weird.

Good karma+2 votes