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Comment History
Xairo_180
Xairo_180 - - 7 comments @ Shadows of Doubt DevBlog #11: Roadmap 2019

In relation to the need to break into places. I'm a big police thriller fan, and one of the the big events of most story arcs in these types of films is the denial of a warrant to search somewhere or the fact that there is a lack of physical evidence on someone to act despite everyone knowing they did it.

There could be a risk reward system to breaking into somewhere. If you dont have permission you could be caught and chastised, making the investigation allot harder, but, if you find solid evidence proving your case you get merrit for intuition. OR you could just wait for a warrant or get enough evidence untill you can get one, maybe time could also be a factor here, think the Zodiac serial killer... while you're investigating, your suspect is still out there killing others, so you have to bend the rules by breaking into places to get evidence quicker because you can't wait any longer for a warrant.

Just some thoughts :)

Good karma+1 vote
Xairo_180
Xairo_180 - - 7 comments @ Shadows of Doubt

Loving the atmosphere in these new screenshots, havent checked in in a while but still looking great!

Good karma+3 votes
Xairo_180
Xairo_180 - - 7 comments @ Shadows of Doubt

Just checking back in... and wow! its great to see your inspirations, gives me personally allot of confidence that you've got a great vision!

Good karma+3 votes
Xairo_180
Xairo_180 - - 7 comments @ An Ominous Overpass

Love the atmosphere!

Good karma+1 vote
Xairo_180
Xairo_180 - - 7 comments @ Shadows of Doubt

Hey I'm from the yogs too haha

Good karma+2 votes
Xairo_180
Xairo_180 - - 7 comments @ Shadows of Doubt

Latest update looks great!... Regarding the crime scenes will stuff like blood splatter direction come into play and be an important aspect when regarding stuff like balistic investigation? By this I mean you can determine where the suspect was when someone was murdered or if they where even in the same room. For example there may be a glass window smashed from the out side (glass landing within the apartment) in one of the higher up apartment buildings and the dedudction from that would be the suspect shot from an adjacent building.

Good karma+2 votes
Xairo_180
Xairo_180 - - 7 comments @ Shadows of Doubt

I made an Indie DB account purely to express how incredibly excited I am for this game. A genuine procedural detective game is my dream gaming experience and your work looks fantastic. I'm in love with the art style and your current gameplay concepts prove you're going to take this project to great places. Keep it up!

p.s. The lack of combat was so comforting to hear, past detective games such as L.A. Noire where brought down by their lazy action sequences.

Good karma+2 votes