my work - presentation - interstellar defence troops
Hello everyone,
I'd like to share with you some information about my game, Interstellar defence troops (IDT).
I've been making it for about 2 years of my spare time.
Web-page: Wiraingames.com
Game features:
Four game modes 'Battles', 'Survival', 'Rush', 'Waves'
Four levels of difficulty
Enemy attacks from all directions (no fixed routes)
No resources for killing enemies, you have to mine minerals and build power plants
Game speed control (faster, slower, pause)
Game tutorial
Technical side:
Engine: Ogre3D + my game framework
Scripts: Lua, ToLua++
GUI: CeGUI
Sound: OpenAL
Input: OIS
IDT reviews:
Geek Preview - "There's tons of room for playing the game again and again and it definitely brought something new to the table!"
Gamers Armada - "Interstellar Defense Troops by Winter Rain Games is a classic game with a slightly different twist"
True PC Gaming - "It is a challenging, polished, and addicting little gem that’s well worth playing"
Brash Games - "Set against the gorgeous backdrops of endless star fields, vast planets and dotted with asteroids, IDT presents yet another twist on tower defence"
Page of reviews - "Winter Rain Games offers up a title that not is only challenging, but a variation on a tired formula"
SpaceSimCentral - A short overview of Interstellar defence troops from SpaceSimCentral
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