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In this article I'm sharing my huge 12 months progress and details of gameplay/storyline evolution for my pandemic inspired game. I'm showing you all...
devlog #8 - how i created a unique gameplay concept
In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...
devlog #7 - building photorealistic and believable apartment interiors
In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...
devlog #6 - huge update on a storyline and further plans
In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...
devlog #5 - building street environment using next-gen approach
In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...
devlog #4 - first look at the buildings interiors
In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...
devlog #3 - gameplay challenges and issues of marketplace assets for level designing
In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...
devdiary #2 - designing realistic living complex interiors for exploring
In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.
devdiary #1 - building a virtual living complex for exploring (based on a real one)
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