3D Modeller since 2001. I have worked on projects such as Perfect Dark for Half-Life 1, Sands of War for Half-Life 1, Perfect Dark Source for Half-Life 2, Kurok and Halo: Solitude for the PSP's Quake engine. I'm a 3D designer, with little experience on designing organics but plenty of experience on inorganics, and I also do all sorts of animations, humans included. I also like to translate any mod in Spanish, as well as helping on how to make a mod translatable into any language. I like playing airsoft games with good equipment, which has taught me how to mannipulate a weapon for better animations. Castellano de pura cepa.
High-polycount model of an Airsoft KSC USP.45 with M3 Flashlight. Comes with detailed airsoft magazine, detailed chamber and gas valve. Working ironsight, slider, trigger, safety and magazine release. 4351 triangles. Model finished on May 6, 2008.